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Fund, Zvia; Madjar, Nir – International Journal of Science Education, 2018
The current study focused on scaffolding programmes, including cognitive and meta-cognitive components, for science problem solving in a computerised learning environment to identify their unique effects on aspects of student motivation. Using expectancy-value theory as a conceptual framework, the current study focused on two motivational aspects:…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Student Motivation, Grade 7
Eckhardt, Marc; Urhahne, Detlef; Harms, Ute – Education Sciences, 2018
Intuitive knowledge seems to influence human decision-making outside of consciousness and differs from deliberate cognitive and metacognitive processes. Intuitive knowledge can play an essential role in problem solving and may offer the initiation of subsequent learning processes. Scientific discovery learning with computer simulations leads to…
Descriptors: Computer Simulation, Grade 8, Secondary School Students, Foreign Countries
Berg, Craig; Carvan, Michael; Hesselbach, Renee; Luo, Zhihui; Petering, David; Pickart, Michael; Tomasiewicz, Henry; Weber, Daniel; Shukla, Rekha; Goldberg, Barbara – Journal of STEM Outreach, 2021
The objective of our program is to foster and facilitate authentic research experiences in middle and high school science courses. We do so by providing students with a complete experience in scientific experimentation and communication. The centerpiece is a set of experiment modules in which students investigate the effects of toxic chemicals on…
Descriptors: Sciences, Science Education, Science Programs, COVID-19
Johnson, Heather Lynn; Hornbein, Peter; Azeem, Sumbal – Mathematics Teacher, 2016
The authors provide a dynamic Ferris wheel computer activity that teachers can use as an instructional tool to help students investigate functions. They use a student's work to illustrate how students can use relationships between quantities to further their thinking about functions.
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Uses in Education
Cândida Sarabando; José P. Cravino; Armando A. Soares – Journal of Baltic Science Education, 2016
Although weight and mass are considered fundamental concepts in physics, they are still not well understood by students. A computer simulation was designed to improve students' learning of these concepts and compared it with other teaching strategies. The research was carried out with 142 students (7th grade; 12-13 years old), from three schools.…
Descriptors: Scientific Concepts, Science Instruction, Grade 7, Concept Formation
Amy Kamarainen; Shari Metcalf; Tina Grotzer; Craig Brimhall; Chris Dede – International Journal of Designs for Learning, 2016
We describe a mobile augmented reality (AR) experience called Atom Tracker designed to help middle school students better understand the cycling of matter in ecosystems with a focus on the concept of conservation of matter and the processes of photosynthesis and respiration. Location-based AR allows students to locate virtual "hotspots,"…
Descriptors: Middle School Students, Secondary School Science, Conservation (Concept), Scientific Concepts
Laffey, James M.; Griffin, Joe; Sigoloff, Justin; Lander, Sean; Sadler, Troy; Goggins, Sean; Kim, So Mi; Wulff, Eric; Womack, Andrew J. – Grantee Submission, 2017
Mission HydroSci is a game-based 3D virtual environment for enacting transformational role-playing for middle school science students. Student-players will be engaged in a narrative about needing to investigate water resources and use scientific argumentation to complete missions critical to the survival and accomplishments of the members of their…
Descriptors: Transformative Learning, Computer Games, Computer Simulation, Role Playing
Basawapatna, Ashok – Educational Technology & Society, 2016
Simulation and modeling activities, a key point of computational thinking, are currently not being integrated into the science classroom. This paper describes a new visual programming tool entitled the Simulation Creation Toolkit. The Simulation Creation Toolkit is a high level pattern-based phenomenological approach to bringing rapid simulation…
Descriptors: Phenomenology, Computer Simulation, Thinking Skills, Programming
Prima, EkaCahya; Putri, Aldia Ridwani; Rustaman, Nuryani – Journal of Science Learning, 2018
This research investigated the implementation of PhET simulation on students' understanding and motivation in learning the Solar system. The method used in this research was quasi-experimental with matching pretest-posttest group design. The research conducted in one of private Junior High School located at Padalarang, Indonesia with a number of…
Descriptors: Foreign Countries, Junior High School Students, Private Schools, Computer Simulation
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Repenning, Alexander; Webb, David C.; Koh, Kyu Han; Nickerson, Hilarie; Miller, Susan B.; Brand, Catharine; Her Many Horses, Ian; Basawapatna, Ashok; Gluck, Fred; Grover, Ryan; Gutierrez, Kris; Repenning, Nadia – ACM Transactions on Computing Education, 2015
An educated citizenry that participates in and contributes to science technology engineering and mathematics innovation in the 21st century will require broad literacy and skills in computer science (CS). School systems will need to give increased attention to opportunities for students to engage in computational thinking and ways to promote a…
Descriptors: Games, Design, Computer Science Education, Computer Simulation
Say, Serkan; Pan, Volkan – Online Submission, 2017
In this study, it was tried to investigate the effect of the augmented reality cards on teaching. For this purpose, the effect of the reality cards designed for astronomy subjects on students' attitudes towards astronomy, the effect on academic achievement and the opinions of students about reality cards were evaluated. Mixed method was used as…
Descriptors: Middle School Students, Grade 7, Astronomy, Science Instruction
McCarthy, Elizabeth M.; Liu, Ying; Schauer, Karen L. – Journal of Research on Technology in Education, 2020
This study describes a strengths-based blended personalized learning model, the implementation of the model over a 4-year period, and the results of an impact study focused on measuring its effectiveness. The model includes many commonly-used features of personalized learning, including (a) competency-based progressions, (b) flexible learning…
Descriptors: Blended Learning, Computer Simulation, Independent Study, Language Usage
Purgason, Lucy L.; Boyles, Jessica; Greene, Cassidy – Journal of School Counseling, 2019
Twenty-first century schools are characterized by increasing diversity and use of technology. An opportunity exists for school counselors to utilize technology to create novel and innovative classroom guidance lessons designed to facilitate cultural exploration and promote cultural understanding. This article provides a rationale for how the…
Descriptors: Intervention, Culturally Relevant Education, Technology Integration, Cultural Awareness