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Pfeiler-Wunder, Amy; Buffington, Melanie L.; Rao, Shyla; Sutters, Justin – Art Education, 2017
Answering the question "What is research?" comes at a pivotal time for art educators. The word research encapsulates the "data driven" culture present in many states and schools. As the National Art Education Association (NAEA) embraces a culture of research, it is important to understand what constitutes research, how NAEA…
Descriptors: Art Education, Educational Research, Teacher Associations, National Surveys
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Howe, Eric E. – International Dialogues on Education: Past and Present, 2019
The study of art, especially perspective, involves the use of specialized vocabulary words which can be difficult to learn. Metacognitive reflection (MR) offers a method to improve student learning of academic language. Teacher feedback on students' reflections provides additional benefits. This quasi-experimental study measured the influence of…
Descriptors: Metacognition, Art Education, Vocabulary Development, Academic Language
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Herro, Danielle; Quigley, Cassie; Jacques, Lorraine A. – Technology, Pedagogy and Education, 2018
This research draws on a longitudinal study in which middle school math and science teachers enacted STEAM (science, technology, engineering, art and mathematics) teaching in their classroom after participating in intensive STEAM professional development aimed at increasing effective STEAM teaching. The authors address one important aspect in…
Descriptors: STEM Education, Art Education, Technology Integration, Educational Technology
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Schiera, Rachel M. – Art Education, 2018
The focus of this article is a nine-month long practice-led research (PLR) project. As part of this project, the author developed a cross-curricular program as part of a middle-school humanities course in order to facilitate student discussion. The program, which the students and author dubbed "BlogArt," began as a writing- and…
Descriptors: Electronic Publishing, Art, Middle School Students, Humanities
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Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Brodsky, Dani – Online Submission, 2023
The Impact of Teaching for Artistic Behavior in a Post-Pandemic Urban Art Classroom explores the effects of a choice-based art curriculum on students in an urban K-8 setting, with a focus on the post-pandemic context. The study examines the behavioral and academic outcomes of students in an underserved community and investigates how a TAB approach…
Descriptors: Well Being, Personal Autonomy, Art Education, Grade 7
Independent School, 2016
This brief article describes how Dawn Southworth, upper school art teacher at the Glen Urquhart School (GUS) (Massachusetts), devised the White Shirt Project to engage eighth-graders in art and society. Each year, Southworth purchases white shirts for her eighth grade students to transform into original works of art. Prior to the culminating art…
Descriptors: Middle School Students, Grade 8, Learner Engagement, Art Education
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Grodoski, Chris – Art Education, 2016
The art classroom is abundant with opportunities to develop meaningful questions, including one that constantly drives the author's own teaching practice: How might she best engage middle school students in a generative process of inquiry when interpreting and producing creative visual culture? In 2009, Chris Grodowski began translating research…
Descriptors: Art Education, Middle School Students, Inquiry, Creative Thinking
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Greene, Jay P.; Erickson, Heidi H.; Watson, Angela R.; Beck, Molly I. – Educational Researcher, 2018
Field trips to see theater performances are a long-standing educational practice; however, there is little systematic evidence demonstrating educational benefits. This article describes the results of five random assignment experiments spanning 2 years where school groups were assigned by lottery to attend a live theater performance or, for some…
Descriptors: Field Trips, Educational Practices, Art Education, Drama
Giobbia, Terese – National Art Education Association, 2018
Middle and secondary school students typically spend 9 hours a day on their smart devices (Barnwell, 2016). With this in mind, art teachers can contemplate strategies to leverage this vast usage of technology to drive positive results in the classroom. Exposing students to new and engaging art activities and materials is one way educators can…
Descriptors: Art Education, Middle School Students, Secondary School Students, Electronic Publishing
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Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
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What Works Clearinghouse, 2023
This appendix provides additional characteristics of the studies of "Class-Wide Function-Related Intervention Teams (CW-FIT)" that meet What Works Clearinghouse (WWC) single-case design standards, including six studies that contribute to the findings in the "CW-FIT" intervention report and six studies that do not contribute to…
Descriptors: Classroom Techniques, Intervention, Standards, Teamwork
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ElSayary, Areej – Journal of Turkish Science Education, 2021
This study investigates teachers' perceptions and practices of designing and teaching transdisciplinary STEAM curriculum using online authentic assessment. Aligning the transdisciplinary STEAM curriculum to authentic assessment is a conceptual framework that guided this study to focus on the three learning domains (cognitive, psychomotor, and…
Descriptors: Curriculum Design, STEM Education, Art Education, Teacher Attitudes
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Quigley, Cassie F.; Herro, Dani – Journal of Science Education and Technology, 2016
In response to a desire to strengthen the economy, educational settings are emphasizing science, technology, engineering, and mathematics (STEM) curriculum and programs. Yet, because of the narrow approach to STEM, educational leaders continue to call for a more balanced approach to teaching and learning, which includes the arts, design, and…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, Problem Solving
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Tabone, Carmine; Weltsek, Gustave J. – Arts Education Policy Review, 2019
This article reviews the development of a qualitative summative assessment based on the National Theater Standards to evaluate theater education classes. The authors examine the current state of the field of theater education; the use of the assessment; an overview of the results of an arts integration U.S. Department of Education project; and a…
Descriptors: Summative Evaluation, Theater Arts, Evaluation Methods, Academic Standards
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