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Kathleen A. McCaffery-Pomerleau – ProQuest LLC, 2024
The study investigated users' perspectives on My Path to Learning (MPTL), an interactive cloud technology, as a tool for differentiating instruction in phonology and spelling for K-8 students. The study aimed to enhance the digital platform by incorporating and acting upon user feedback. The researcher collected qualitative data to examine the…
Descriptors: Teacher Participation, Teacher Collaboration, Educational Technology, Technology Uses in Education
Chi-Jung Sui; Miao-Hsuan Yen; Chun-Yen Chang – Education and Information Technologies, 2024
This study examined the effects of a technology-enhanced intervention on the self-regulation of 262 eighth-grade students, employing information and communication technology (ICT) and web-based self-assessment tools set against science learning. The data were analyzed using Bayesian structural equation modeling to unravel the intricate…
Descriptors: Technology Uses in Education, Independent Study, Middle School Students, Grade 8
Zachry William Warren – ProQuest LLC, 2024
The purpose of this research is to better understand how perceived usefulness (PU) and perceived ease of use (PEU) predict how frequently science teachers use digital learning tools in the physical classroom. The research was based on the widely used Technology Acceptance Model (TAM), originally developed by Davis (1989). The research is…
Descriptors: Educational Technology, Technology Uses in Education, Usability, Value Judgment
Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
Zochbauer, Johanna; Hohenwarter, Markus; Lavicza, Zsolt – International Journal for Technology in Mathematics Education, 2021
To further enhance its usability and better serve teachers' needs a new connected classroom technology, called GeoGebra Classroom was developed. in this paper, we outline the results of the potential uses of GeoGebra Classroom in mathematics teaching and learning. in our Design Research study, we utilized the combination of educational research…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Mathematics Instruction
Pratama, Aditya – Cypriot Journal of Educational Sciences, 2021
The purpose of this research was to measure the acceptance of Google Classroom use by junior high school students using variables such as habits, satisfaction, knowledge, and skills. To achieve the set objective, it adopted the TAM, which measures technology usability and ease of use. TAM also provides a theoretical basis for measuring students'…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, COVID-19
Elizabeth A. Thomas – ProQuest LLC, 2023
This study used the Unified Theory of Acceptance and Use of Technology (UTAUT) as a survey instrument to determine the factors that affect K-8 teachers' usage of an LMS. The UTAUT consists of four predictor variables: benefits (PE) of the LMS, ease of use (EE) of the LMS, leadership and technology support (FC), and social influence (SI). Using a…
Descriptors: Learning Management Systems, Program Effectiveness, Usability, Leadership Role
Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
Harrison, Taylor R. – Mathematics Teaching in the Middle School, 2018
To help alleviate the struggle in choosing effective apps to use in the classroom, Taylor Harrison presents a list of qualities supported by research, that teachers can use to discern at a glance whether an app can potentially be an effective learning tool for their students. This list of qualities was produced through an extensive review of…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Mathematics Instruction
Wright, Laura; Harkins, Heather; Kopriva, Rebecca; Auty, William; Malkin, Linda; Myers, Blake – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
The use of technology in assessment continues to evolve the field of educational measurement. This article reports on development and use of new accessible, technology-enhanced assessments designed to measure the three-dimensional science abilities of middle school students. The assessments were piloted with over 70 teachers and 8,000 students…
Descriptors: Middle School Students, Student Evaluation, Science Instruction, Computer Assisted Testing
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Yassine, Jordan; Tipton-Fisler, Leigh Ann – Journal of Special Education Technology, 2022
Check-in/Check-Out (CICO) has a long line of research evidence demonstrating its effectiveness in increasing prosocial behavior. The current paper demonstrated an electronic application of CICO utilizing Google Sheets® with teacher feedback. Google Sheets® offers an inexpensive, collaborative, and remote method for tracking behaviors. In the first…
Descriptors: Progress Monitoring, Program Effectiveness, Records (Forms), Spreadsheets
Zi, Xiaoman; Li, Shiyao; Rashedi, Roxanne; Rushdy, Marian; Lane, Ben; Mishra, Shitanshu; Biswas, Gautam; Swanson, Amy; Kinsman, Amy; Bardett, Nicole; Juarez, Pablo; Kunda, Maithilee – Grantee Submission, 2020
This paper reports initial results from a usability study conducted in the formative and user-centered design phase of a larger project to translate an existing, science-focused educational technology for neurotypical middle school students into a new, social-reasoning-focused educational technology for students on the autism spectrum.…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Educational Technology, Middle School Students
Bullock, Emma P.; Webster, Joseph S.; Jones, Dustin L. – International Journal for Technology in Mathematics Education, 2021
This paper introduces the Affording Understanding Conceptual Framework as a way for mathematics teacher educators to analyze student 's perceptions of a digital math tool 's helpfulness (e.g., GeoGebra) versus the instructor's perceptions when seeking insights into how a lesson design could be improved. An example of this action research process…
Descriptors: Affordances, Barriers, Courseware, Technology Integration
Henry, Elizabeth; Hinshaw, Rachel; Al-Bataineh, Adel; Bataineh, Mohamed – Turkish Online Journal of Educational Technology - TOJET, 2020
Writing teachers often express they have insufficient time to provide adequate feedback during writing workshop conferences. Existing research has identified the importance of providing feedback to students and acknowledges the difficulty in finding the vast amount of time this requires. Educators have considered using digital tools as a means of…
Descriptors: Teacher Attitudes, Student Attitudes, Writing Workshops, Instructional Effectiveness