Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Computation | 1 |
Computer Games | 1 |
Computer Use | 1 |
Design | 1 |
Holistic Approach | 1 |
Middle School Students | 1 |
Pretests Posttests | 1 |
Robotics | 1 |
STEM Education | 1 |
Self Efficacy | 1 |
Student Attitudes | 1 |
More ▼ |
Author
Almughyirah, Sultan | 1 |
Buss, Alan | 1 |
Fashola, Olatokunbo S. | 1 |
Gamboa, Ruben | 1 |
Hubert, Tarcia | 1 |
Leonard, Jacqueline | 1 |
Mitchell, Monica | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes