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Tian, Haili; du Toit, Dorita; Toriola, Abel L. – Physical Education and Sport Pedagogy, 2017
Background: The absence of Physical Education (PE) from the South African school curriculum before its reintroduction in recent years contributed to health concerns regarding the low physical activity (PA) levels of children and adolescents in South Africa. Purpose: This study evaluated the effects of a once-a-week enhanced quality PE programme on…
Descriptors: Foreign Countries, Educational Quality, Physical Education, Physical Activity Level
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Chang, Shao-Chen; Hwang, Gwo-Jen – Interactive Learning Environments, 2017
In this study, a mission synchronization-based peer-assistance approach is proposed to improve students' learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants' learning…
Descriptors: Educational Games, Computer Games, Peer Relationship, Cooperative Learning
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Haelermans, Carla; Ghysels, Joris; Prince, Fernao – British Journal of Educational Technology, 2015
This paper describes a dataset with data from three individually randomized educational technology experiments on differentiation, formative testing and feedback during one school year for a group of 8th grade students in the Netherlands, using administrative data and the online motivation questionnaire of Boekaerts. The dataset consists of pre-…
Descriptors: Foreign Countries, Educational Technology, Middle School Students, Grade 8
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Kuhn, Jochen; Lukowicz, Paul; Hirth, Michael; Poxrucker, Andreas; Weppner, Jens; Younas, Junaid – IEEE Transactions on Learning Technologies, 2016
Smart Glasses such as Google Glass are mobile computers combining classical Head-Mounted Displays (HMD) with several sensors. Therefore, contact-free, sensor-based experiments can be linked with relating, near-eye presented multiple representations. We will present a first approach on how Smart Glasses can be used as an experimental tool for…
Descriptors: Educational Technology, Technology Uses in Education, Science Experiments, Physics
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Ibáñez, María-Blanca; Di-Serio, Ángela; Villarán-Molina, Diego; Delgado-Kloos, Carlos – IEEE Transactions on Education, 2015
This paper reports empirical evidence on having students use AR-SaBEr, a simulation tool based on augmented reality (AR), to discover the basic principles of electricity through a series of experiments. AR-SaBEr was enhanced with knowledge-based support and inquiry-based scaffolding mechanisms, which proved useful for discovery learning in…
Descriptors: Simulated Environment, Computer Simulation, Energy, Science Experiments
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Akelaitis, Arturas V.; Malinauskas, Romualdas K. – European Journal of Contemporary Education, 2016
Research aim was to reveal peculiarities of the education of social skills among senior high school age students in physical education classes. We hypothesized that after the end of the educational experiment the senior high school age students will have more developed social skills in physical education classes. Participants in the study were 51…
Descriptors: Foreign Countries, Interpersonal Competence, High School Seniors, Physical Education
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Sammet, Rebecca; Kutta, Anna-Maria; Dreesmann, Daniel – Journal of Biological Education, 2015
The observation of living animals in school laboratories provides authentic views of biological research. Various studies stress the importance of primary experiences in biology classes. However, educational films may serve as an alternative in some cases. The aim of this study was to investigate student motivation before and after treatments,…
Descriptors: Science Instruction, Video Technology, Technology Uses in Education, Entomology
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Ottmar, Erin; Landy, David – Journal of the Learning Sciences, 2017
Learning algebra is difficult for many students in part because of an emphasis on the memorization of abstract rules. Algebraic reasoners across expertise levels often rely on perceptual-motor strategies to make these rules meaningful and memorable. However, in many cases, rules are provided as patterns to be memorized verbally, with little overt…
Descriptors: Mathematics Instruction, Algebra, Outcomes of Education, Learning Processes
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Lin, Kuan-Cheng; Wei, Yu Che; Hung, Jason C. – International Journal of Distance Education Technologies, 2012
Many studies demonstrate that Digital Game Based Learning (DGBL) can foster learning effect. The purpose of this study is to survey whether the online game in junior high school students can encourage learning effect in Taiwan's History. So, the research applied Interactive Game-based Learning System (IGLS) to junior high history teaching as an…
Descriptors: Academic Achievement, Learning Motivation, Student Attitudes, High School Students
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Kaya, Hasan; Boyuk, Ugur – European Journal of Physics Education, 2011
In order that students can develop researching, questioning, critical thinking, problem solving and decision making skills, so that they become lifelong learning individuals, they should be improved regarding their knowledge, understanding and attitude towards natural sciences. Attitudes towards physics lessons and physical experiments of high…
Descriptors: Science Instruction, Secondary School Science, Physics, Science Experiments
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Sewry, Joyce D.; Glover, Sarah R.; Harrison, Timothy G.; Shallcross, Dudley E.; Ngcoza, Kenneth M. – Journal of Chemical Education, 2014
Given the emphasis on community engagement in higher education, academic departments need to become more involved in the community. This paper discusses a number of outreach activities undertaken by the chemistry department at Rhodes University, South Africa. The activities range from service learning to community engagement with teachers and…
Descriptors: Science Instruction, Chemistry, Foreign Countries, Knowledge Level
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Wong, Wing-Kwong; Yin, Sheng-Kai; Yang, Hsi-Hsun; Cheng, Ying-Hao – Educational Technology & Society, 2011
Geometry theorem proving involves skills that are difficult to learn. Instead of working with abstract and complicated representations, students might start with concrete, graphical representations. A proof tree is a graphical representation of a formal proof, with each node representing a proposition or given conditions. A computer-assisted…
Descriptors: Foreign Countries, Geometry, Mathematical Logic, Validity
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To-im, Jongdee; Ruenwongsa, Pintip – Journal of Natural Resources and Life Sciences Education, 2009
Using mini-aquaria experiments, a learning unit on the effects of light period on aquatic ecosystems was developed for 7th grade students. This guided inquiry unit was aimed at helping students understand basic ecological principles involved in relationships among physical, chemical, and biological components in aquatic ecosystems. It involved…
Descriptors: Investigations, Student Attitudes, Learning Activities, Observation
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Su, Jun-Ming; Lin, Huan-Yu; Tseng, Shian-Shyong; Lu, Chia-Jung – Turkish Online Journal of Educational Technology - TOJET, 2011
Promoting the development of students' scientific inquiry capabilities is a major learning objective in science education. As a result, teachers require effective assessment approaches to evaluate students' scientific inquiry-related performance. Teachers must also be able to offer appropriate supplementary instructions, as needed, to students.…
Descriptors: Foreign Countries, Web Based Instruction, Portfolios (Background Materials), Learning Problems