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Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Otobo, Audu Omar Ahmed; Onkala, Adiwu Talatu – African Educational Research Journal, 2023
This erudition investigated the efficacy of two methods of instruction: Visual prompt instruction (VPTM) and Conventional Science instruction (CSTM) on the effects of homogeneous and heterogeneous ability levels' class instruction on learning outcomes in Basic Technology. The sample comprises 60 learners in junior secondary school classes randomly…
Descriptors: Foreign Countries, Visual Aids, Prompting, Technology Education
Iannacchione, Alisionna; Ottmar, Erin; Ngo, Vy; Mason, Craig A.; Chan, Jenny Yun-Chen; Smith, Hannah; Drzewiecki, Kathryn C.; Shaw, Stacy T. – Instructional Science: An International Journal of the Learning Sciences, 2023
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Mathematics Anxiety, Prior Learning, Prompting, Mathematics Achievement
Bouck, Emily C.; Park, Jiyoon – Education and Training in Autism and Developmental Disabilities, 2020
Virtual manipulatives are an emerging intervention to support students with disabilities in mathematics. Through a multiple probe across participants design, researchers examined use of an intervention package consisting of a virtual manipulative (i.e., the Two-Color Counter app-based manipulative) and the system of least prompts (SLP) to support…
Descriptors: Computer Oriented Programs, Manipulative Materials, Assistive Technology, Prompting
Beucher, Becky; Arya, Diana; Wang, Chao – Education 3-13, 2020
The prevalent use of interactive whiteboards (IWBs) in K-12 classrooms has been met with questions regarding how teachers use such technologies to facilitate student learning. We analyzed recorded observations of 21 ELA middle school teachers over a single academic year as they developed knowledge about and competence with a structured reading…
Descriptors: Educational Technology, Visual Aids, Cooperative Learning, Reading Processes
Long, Holly M.; Bouck, Emily C.; Jakubow, Larissa – Education and Training in Autism and Developmental Disabilities, 2023
The virtual-representational-abstract (VRA) instructional sequence presents as a viable mathematics intervention for students with disabilities, including students with autism spectrum disorder (ASD). Yet, to date, all research has been conducted face-to-face with students. However, virtual manipulatives provide an opportunity for educators to…
Descriptors: Autism Spectrum Disorders, Mathematics Instruction, Subtraction, Educational Technology
Alisionna Iannacchione; Erin Ottmar; Vy Ngo; Craig A. Mason; Jenny Yun-Chen Chan; Hannah Smith; Kathryn C. Drzewiecki; Stacy T. Shaw – Grantee Submission, 2022
Prior research has shown negative relations between math anxiety and math performance. We posit that one potential pathway through which math anxiety influences performance of math equivalencies is through help seeking behavior during learning. Here, we examine whether middle school students' behavior, specifically the frequency of hint requests,…
Descriptors: Middle School Students, Mathematics Anxiety, Prior Learning, Prompting
Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
Smith, Margaret; Sherin, Miriam Gamoran – National Council of Teachers of Mathematics, 2019
Take a deeper dive into understanding the five practices-anticipating, monitoring, selecting, sequencing, and connecting-for facilitating productive mathematical conversations in your middle school classrooms and learn to apply them with confidence. This follow-up to the modern classic, "The 5 Practices in Practice: Successfully Orchestrating…
Descriptors: Middle Schools, Mathematics Instruction, Secondary School Mathematics, Discussion (Teaching Technique)
Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
Video Prompting to Teach Robotics and Coding to Middle School Students with Autism Spectrum Disorder
Wright, John C.; Knight, Victoria F.; Barton, Erin E.; Edwards-Bowyer, Meghan – Journal of Special Education Technology, 2021
Video-based modeling is an evidence-based practice for teaching social and communication skills, functional and daily living skills, and some academic skills (i.e., math) to students with autism spectrum disorder. The efficacy of video-based modeling, however, has not yet been established for STEM skills related to science, technology, or…
Descriptors: Video Technology, Prompting, Coding, Programming
Wright, John C. – ProQuest LLC, 2019
Video-based modeling is an evidence-based practice for teaching social and communication skills, functional and daily living skills, and some academic skills to students with autism spectrum disorder. The efficacy of video-based modeling, however, has not yet been established for STEM skills related to science, technology, or engineering. Drawing…
Descriptors: Video Technology, Prompting, Robotics, Coding
Reid, David A; Simmt, Elaine; Savard, Annie; Suurtamm, Christine; Manuel, Dominic; Lin, Terry Wan Jung; Quigley, Brenna; Knipping, Christine – Research in Comparative and International Education, 2015
Regional differences in performance in mathematics across Canada prompted us to conduct a comparative study of middle-school mathematics pedagogy in four regions. We built on the work of Tobin, using a theoretical framework derived from the work of Maturana. In this paper, we describe the use of video as part of the methodology used. We used…
Descriptors: Foreign Countries, Mathematics Instruction, Secondary School Mathematics, Middle Schools
Fukawa-Connelly, Tim; Klein, Valerie; Silverman, Jason; Shumar, Wesley – Mathematics Teacher Educator, 2018
At the heart of the National Council of Teachers of Mathematics' (NCTM) "Principles to Actions: Ensuring Mathematical Success for All" (2014) is the development of professional practices such as eliciting and using evidence of student thinking, supporting productive struggle in learning mathematics, and posing purposeful questions. In…
Descriptors: Faculty Development, Online Courses, Educational Technology, Teacher Competencies
Saunders, Alicia F.; Spooner, Fred; Ley Davis, Luann – Remedial and Special Education, 2018
Mathematical problem solving is necessary in many facets of everyday life, yet little research exists on how to teach students with more severe disabilities higher order mathematics like problem solving. Using a multiple probe across participants design, three middle school students with moderate intellectual disability (ID) were taught to solve…
Descriptors: Mathematics Instruction, Video Technology, Prompting, Simulation