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Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Sontay, Gokhan; Karamustafaoglu, Orhan – European Journal of Educational Sciences, 2021
As a result of recent technological developments, many mobile applications used in the educational environments have emerged. One of these applications is the augmented reality technology used in smartphones and tablets. Many augmented reality applications are now prepared with 4Dtechnology and are employed to transform virtual environments into…
Descriptors: Student Attitudes, Computer Simulation, Technology Uses in Education, Science Instruction
Ching-Huei Chen; Wen-Pi Chan; Kun Huang; Chin-Wen Liao – Research in Science & Technological Education, 2023
Background: Museums have been paying an increasing attention to the design of experiences conducive to informal learning. While spontaneous inquiries in museums often pique visitors' intrinsic motivation to learn, certain structures or scaffolds are needed to facilitate sense making in museum learning. Two promising approaches are identified:…
Descriptors: Informal Education, Metacognition, Scaffolding (Teaching Technique), Computer Simulation
Sivri, Seyma Nur; Eroglu, Eylem – International Journal of Contemporary Educational Research, 2022
In this study, it was aimed to investigate the effects of modelling and the materials designed with augmented reality technology on the academic success of students, their motivation, and their interest levels towards the science course. The study was conducted in 6th grade science units on "Support and Movement Systems" and…
Descriptors: Computer Simulation, Technology Uses in Education, Science Achievement, Student Motivation
Baba, Aslihan; Zorlu, Yusuf; Zorlu, Fulya – International Journal of Contemporary Educational Research, 2022
This study was aimed to investigate the effectiveness of augmented reality and modeling-based teaching in the "Solar System and Eclipses" unit. The pretest-posttest quasi-experimental design model was used in this study. For three weeks, the "Solar System and Eclipses" unit of the Science course was taught to the experimental…
Descriptors: Instructional Effectiveness, Computer Simulation, Models, Teaching Methods
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
Yavuz, Mehmet; Karaaslan, Derya; Yikmis, Ahmet – International Technology and Education Journal, 2021
In this study, it was aimed to determine the effectiveness of the concept map presented by using augmented reality technology in the teaching of the basic features of animals to the 6th grade students with mild intellectual disability who benefit from inclusion interventions. Three students with mild intellectual disability who benefited from…
Descriptors: Instructional Effectiveness, Concept Mapping, Computer Simulation, Animals
Yunus Emre Avcu; Yavuz Yaman – Journal of Inquiry Based Activities, 2024
A differentiated science activity was created for gifted students. The focus is on Sustainable Development Goal 15 (SDG-15) for life on land, enhancing engagement, self-regulated learning skills, and scientific creativity in gifted students. The activity spanned eight lesson hours, with tasks encouraging observation, inquiry, and creative…
Descriptors: Gifted, Individualized Instruction, Science Instruction, Computer Simulation
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Journal of Science Learning, 2021
Mobile augmented reality (MAR) draws attention in terms of providing a flexible learning process and environment. It is thought that learning environments can be more effective using MAR technology. The research aimed to determine the secondary school students' views on the use of MAR technology in science teaching. The research was conducted with…
Descriptors: Middle School Students, Student Attitudes, Grade 6, Handheld Devices
Özkal, Ibrahim; Kiliçer, Kerem – International Technology and Education Journal, 2022
The purpose of this study was to develop a 3D virtual reality environment and to examine its effectiveness in order to facilitate the adaptation and integration of immigrant students into school. In the study, which was carried out in two stages, the design-based research method and the mixed research method were used, respectively. In the study…
Descriptors: Computer Simulation, Program Development, Program Effectiveness, Immigrants
Puntambekar, Sadhana; Gnesdilow, Dana; Dornfeld Tissenbaum, Catherine; Narayanan, N. Hari; Rebello, N. Sanjay – Journal of Research in Science Teaching, 2021
Research exploring students' learning from physical and virtual labs has suggested that on the whole, students learn science content just as well, if not better from virtual labs as they do from physical labs. However, the affordances of physical labs might support the learning of specific skills and competencies that are just as crucial for…
Descriptors: Science Laboratories, Computer Simulation, Educational Technology, Technology Uses in Education
Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
Russo-Ponsaran, Nicole M.; McKown, Clark; Karls, Ashley; Wu, Irene Y. H. – Grantee Submission, 2021
Virtual Environment for Social Information Processing (VESIP™) is a web-based social information processing assessment developed for youth in grades 3-7. VESIP was developed to address: (1) the broader assessment of social information processing in a variety of socially challenging situations; and (2) the need for technically strong and scalable…
Descriptors: Computer Assisted Testing, Interpersonal Competence, Computer Simulation, Test Reliability
Hite, R. L.; Jones, M. G.; Childers, G. M.; Ennes, M.; Chesnutt, K.; Pereyra, M.; Cayton, E. – Journal of Science Education and Technology, 2019
Virtual presence describes a users' perception of a virtual reality (VR) environment (VRE), specifically, of their "involvement" (sense of control within a virtual environment with minimal distractions) and "immersion" (multi-input sensory engagement providing apparent realism of objects and interactions). In education, virtual…
Descriptors: Correlation, Adolescents, Cognitive Development, Adolescent Attitudes