Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Author
Ben Kluga | 1 |
Chang, Yoo Kyung | 1 |
Darin Brockmann | 1 |
Dean LaBarbera | 1 |
Eisman, Joseph | 1 |
Gardner, Jonathan | 1 |
Ian Sullivan | 1 |
Literat, Ioana | 1 |
Margot Van Dyke | 1 |
Pi-Sui Hsu | 1 |
Reva Freedman | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pi-Sui Hsu; Reva Freedman; Darin Brockmann; Zachary Hueneke; Dean LaBarbera; Ben Kluga; Rui Zhang; Ian Sullivan; Margot Van Dyke – International Journal of Designs for Learning, 2022
The objective of this project was to address design gaps in previous programs that address scientific argumentation in middle schools. We adopted gamification mechanics (e.g., stimulus and response and progression) to design a computer-assisted program to better support students' development of scientific argumentation. In this paper, we describe…
Descriptors: Game Based Learning, Middle School Students, Persuasive Discourse, Science Education
Literat, Ioana; Chang, Yoo Kyung; Eisman, Joseph; Gardner, Jonathan – Journal of Media Literacy Education, 2021
Given the need for innovative, engaging, and youth-centered approaches to media literacy, as well as the potential of active pedagogies to facilitate youth civic education and efficacy, games emerge as a particularly promising and under-utilized avenue for news literacy education. Our research asks, how might we use game-based learning to tackle…
Descriptors: Game Based Learning, Curriculum Development, Media Literacy, News Media