Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Aggression | 2 |
Correlation | 2 |
Foreign Countries | 2 |
Middle School Students | 2 |
Video Games | 2 |
Violence | 2 |
Adolescents | 1 |
Age Differences | 1 |
Antisocial Behavior | 1 |
Asians | 1 |
Context Effect | 1 |
More ▼ |
Author
Bushman, Brad J. | 1 |
Guo, Cheng | 1 |
Kim, Euikyung | 1 |
Liu, Yanling | 1 |
Nie, Qian | 1 |
No, Unkyung | 1 |
Teng, Zhaojun | 1 |
You, Sukkyung | 1 |
Zhang, Qian | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
High Schools | 1 |
Audience
Location
China | 1 |
South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Behavioral and Emotional… | 1 |
Interpersonal Reactivity Index | 1 |
What Works Clearinghouse Rating
Teng, Zhaojun; Nie, Qian; Guo, Cheng; Zhang, Qian; Liu, Yanling; Bushman, Brad J. – Developmental Psychology, 2019
Although adolescents around the world play video games, little is known about their longitudinal effects on adolescents from Eastern countries. This large longitudinal violent video game study has 4 strengths. First, it is the first longitudinal study conducted with Chinese adolescents. Second, it examines moral disengagement as a possible…
Descriptors: Foreign Countries, Adolescents, Video Games, Violence
You, Sukkyung; Kim, Euikyung; No, Unkyung – School Psychology International, 2015
Recently, research studies and media have reported on the detrimental effects violent video games have on the social behaviors of adolescents. For example, previous studies have found that playing video games is positively associated with aggressive behaviors and negatively associated with prosocial behaviors. However, very few studies have…
Descriptors: Violence, Video Games, Social Behavior, Self Control