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Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
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Cabezas-González, Marcos; Casillas-Martín, Sonia; García-Valcárcel Muñoz-Repiso, Ana – Journal of New Approaches in Educational Research, 2022
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A…
Descriptors: Technological Literacy, Problem Solving, Computer Use, Student Attitudes
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Salmerón, Ladislao; Llorens, Ana – Journal of Educational Computing Research, 2019
During the last decade, several studies have proposed and tested different instructional methods for teaching digital reading strategies to young students. In this study, we have tested the effectiveness of a program combining eye-movements modeling examples (EMMEs) and contrasting cases to instruct ninth-grade students how to plan, evaluate, and…
Descriptors: Eye Movements, Grade 9, Electronic Publishing, Reading Comprehension
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Figueroa, Mario; Silvestre, Núria; Darbra, Sònia – Communication Disorders Quarterly, 2022
The acquisition of effective reading comprehension for adolescents with a cochlear implant (CI) in inclusive settings is crucial for ensuring the benefit of current traditional reading curricula and instructional practices. Executive functions (EF) are recognized as important cognitive processes during reading by students with typical hearing…
Descriptors: Adolescents, Hearing Impairments, Deafness, Assistive Technology
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Moliner, Lidon; Lorenzo-Valentin, Gil; Alegre, Francisco – Journal of Education and e-Learning Research, 2021
The COVID-19 pandemic has significantly altered the organization and scheduling of high schools in Spain. Due to pandemic restrictions, most students from grades 9 to 11 come to class only on alternate days. In this situation, e-learning and distance learning have gained prominence as necessary methods of instruction. In this study 68 students…
Descriptors: Foreign Countries, COVID-19, Pandemics, Electronic Learning
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Ware, Paige; Kessler, Greg – Computer Assisted Language Learning, 2016
This study builds on research examining the in-school technology practices of adolescent language learners by exploring the patterns of classroom literacy practices that emerge when a telecollaborative project is introduced into a conventional secondary language classroom. We draw on the conceptual frameworks and discourse analytical tools…
Descriptors: Computer Mediated Communication, Second Language Instruction, Educational Technology, Case Studies
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Crujeiras-Pérez, B.; Jiménez-Aleixandre, M. P. – Chemistry Education Research and Practice, 2017
This paper examines the process of high school students' planning investigations in the chemistry laboratory across two consecutive academic years in terms of their actions and their progress. The context is a set of five inquiry-based laboratory tasks in which participants (9th and 10th graders, 14-15 and 15-16 years of age) are required to plan…
Descriptors: High School Students, Learner Engagement, Longitudinal Studies, Foreign Countries
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Sáez-López, José-Manuel; Miller, John; Vázquez-Cano, Esteban; Domínguez-Garrido, María-Concepción – Educational Technology & Society, 2015
The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational community through a quasi-experimental approach. The research presents three dimensions oriented to assessing the use of this application in a didactic unit "History and Architecture"…
Descriptors: Foreign Countries, Video Games, Middle Schools, Middle School Students