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Scott R. Bartholomew; Nathan Pehrson – Technology and Engineering Teacher, 2023
A group of adults, dressed in authentic medieval costumes, organize and stage a full-scale battle at a local park; weapons (made from foam), roles, and medieval speech are all part of the event. This is known as "Live Action Role Play" -- more commonly referred to as "LARP." Although many settings and scenarios have been used…
Descriptors: Role Playing, Learning Activities, Engineering Education, Design
Haarman, Susan – Philosophical Studies in Education, 2022
The efficacy of tabletop role-playing games (RPGs) as an educational and therapeutic asset in schools has been extensively studied, with many middle and high schools employing these games as extracurricular activities because of their positive impact around identity formation, empathy, and social skills. More recent iterations of tabletop RPGs are…
Descriptors: Role Playing, Game Based Learning, Teaching Methods, Story Telling
Hye-Yun, Jung; Kyeong-Hwa, Lee – Journal of Creative Behavior, 2023
Pedagogical strategies for nurturing group creativity in school mathematics have remained largely unexplored despite their significance. In this study, we explored the use of role playing in mathematical modeling activities for nurturing group creativity in a 9th-grade mathematics class in Korea. We described the theoretical bases and types of…
Descriptors: Group Activities, Creativity, Role Playing, Mathematical Models
Lu, Zhuotao; Chiu, Ming M.; Cui, Yunhuo; Mao, Weijie; Lei, Hao – Journal of Educational Computing Research, 2023
This meta-analysis determined game-based learning's (GBL) overall effect on students' computational thinking (CT) and tested for moderators, using 28 effect sizes from 24 studies of 2,134 participants. The random effects model results showed that GBL had a significant positive overall effect on students' CT (g = 0.677, 95% confidence interval…
Descriptors: Game Based Learning, Computation, Thinking Skills, Meta Analysis
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Lopez, Nancy J.; Uphold, Nicole M.; Douglas, Karen H.; Freeman-Green, Shaqwana – Journal of Special Education, 2020
One factor that may contribute to the success of students with disabilities in postsecondary educational settings may be their ability to advocate for academic accommodations. By incorporating self-determination practices into the curriculum and transition process during high school, students with disabilities may acquire the self-advocacy skills…
Descriptors: High School Students, Students with Disabilities, Academic Accommodations (Disabilities), Self Advocacy
Elouaf, Leila; Lotf, Said; Talbi, Mohammed – Education Sciences, 2021
We endeavor through this work to demonstrate the effects of the introduction of neuroeducation data in schools and their application, via an experiment of neuropedagogical methods, to respond to the hypothesis that the contribution of neuroeducation may be beneficial for learning. During this study we designed four neuropedagogical methods and to…
Descriptors: Neurosciences, Teaching Methods, Psychoeducational Methods, Scores
Lo, Jane C. – Social Education, 2018
Differences of opinion are inherent in controversial issues, because controversy arises when reasonable people disagree about the best way to reach a solution to a problem. However, social studies teachers tend to shy away from disagreements because they want to avoid upsetting students or parents by bringing up controversial topics in the…
Descriptors: Role Playing, Controversial Issues (Course Content), History, Social Studies
Tellie, Benjamin; Dracup, Josh – Art Education, 2016
School bullying is a complicated aspect of violence. It can be difficult for teachers to identify bullying and hard for students to report. This can include behaviors that are "offensive, abusive, malicious, insulting, and/or intimidating" (Quigg, 2011, p. 1). Some students struggle with bullying in the classroom and in the general…
Descriptors: Bullying, Studio Art, Art Activities, Middle School Students
Schroeter, Sara; Wager, Amanda C. – Journal of Adolescent & Adult Literacy, 2017
This article illustrates how critical multimodal literacy practices engage secondary students to further explore differences and similarities between past and present instances of discrimination within a process drama, where students and teachers explore a topic through unscripted role-play. Data from a classroom-based ethnography are drawn on to…
Descriptors: Drama, Ethnography, Social Studies, Grade 9
Esslinger, Keri; Esslinger, Travis; Bagshaw, Jarad – Strategies: A Journal for Physical and Sport Educators, 2015
This article describes the use of live action role-playing, or "LARPing," as a non-traditional activity that has the potential to reach students who are not interested in traditional physical education.
Descriptors: Physical Education, Role Playing, Games, High School Students
Praneetponkrang, Sasitorn; Phaiboonnugulkij, Malinee – Advances in Language and Literary Studies, 2014
This article aims to advocate retelling stories technique for developing speaking ability of grade 9 students in Thailand. Morrow's theory (1981) and other scholars in retelling stories technique are presented. This technique is integrated in the lesson plans following Morrow's framework. Narrative text of short stories which refer to daily life…
Descriptors: Grade 9, Story Telling, Teaching Methods, English (Second Language)
Burrow-Sanchez, Jason – Ancora Publishing, 2013
ADAPT (Advancing Decision Making and Problem Solving for Teens) is a small-group intervention for middle and high school students who are at risk for substance use, aggression, truancy, poor school performance, and depressive moods. The ADAPT program's 12 sessions teach fundamental skills such as: (1) Effective problem solving; (2) Decision…
Descriptors: Decision Making, Problem Solving, Adolescents, Middle School Students
Annetta, Leonard A.; Murray, Marshall R.; Laird, Shelby Gull; Bohr, Stephanie C.; Park, John C. – EDUCAUSE Quarterly, 2006
Technological advances in the new millennium may evoke disquiet among administrators and teachers taxed with understanding how to harness new capabilities and merge them with sound pedagogy. To understand how gaming might bridge the gap between student interest and how lessons are taught, graduate students in science education at North Carolina…
Descriptors: Graduate Students, Video Games, Distance Education, Student Interests