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Sercan Özer; Levent Çetinkaya – Educational Policy Analysis and Strategic Research, 2024
This study aimed to gather middle school students' opinions on the utilization of cryptologic methods in education. Using a case study approach, data were collected through a semi-structured interview form developed with expert input. The focus was on the effects of integrating cryptologic methods within the Information Technologies and Software…
Descriptors: Middle School Students, Grade 6, Technology Integration, Information Technology
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Shayna Duncan – ProQuest LLC, 2023
The purpose of this Action Research study was to investigate professional development, specifically related to technology, which has not provided teachers with adequate 21st century learning opportunities. This study sought to investigate a possible solution to ineffective professional development. Participants and data collected in Cycle 1…
Descriptors: Technology Integration, Middle School Teachers, 21st Century Skills, Faculty Development
Okan Yeti?sensoy; Hidir Karaduman – Education and Information Technologies, 2024
The aim of this research is to investigate the educational potential of AI-powered chatbots in Social Studies learning-teaching processes. The study was conducted using embedded design, evaluated within the framework of mixed methods research. The study group consists of 78 6th-grade students studying in three different classes, along with one…
Descriptors: Artificial Intelligence, Grade 6, Social Studies, Middle School Students
Jessica Adams-Grigorieff – ProQuest LLC, 2023
With recent advances in generative artificial intelligence, it may come as no surprise that AI influences our society in profound ways. This dissertation project examines how educational and social media platforms and their algorithms shape educational practices and the identity, digital literacies and views of middle school youth participants.…
Descriptors: Digital Literacy, Critical Literacy, Algorithms, Artificial Intelligence
Vince Davis – ProQuest LLC, 2023
Educators within Illinois public schools faced challenges transitioning from face-to-face to remote learning during the COVID-19 pandemic. The target audience for this study was students in sixth through eighth grade. The problem was teachers from Grades 6 through 8 had limited experience using technology for remote educating and learning. The…
Descriptors: Grade 6, Grade 7, Grade 8, Middle School Teachers
Min Liu; Chenglu Li; Zilong Pan – International Journal of Designs for Learning, 2022
In this design case, we describe our experience of designing and creating a teacher's dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to…
Descriptors: Middle School Teachers, Grade 6, Educational Technology, Problem Based Learning
Mevlüt Ünal – International Journal of Technology in Education and Science, 2024
Living in a world rich in digital images requires students and educators to have more visual literacy skills. The aim of this study is to examine the attitudes and visual literacy of secondary school students towards digital images on a relational basis. 188 secondary school students from two private schools in Türkiye participated in the study…
Descriptors: Secondary School Students, Private Schools, Foreign Countries, Visual Literacy
Hausknecht, Simone; Freeman, Shannon; Martin, Jenny; Nash, Carrie; Skinner, Kelly – Educational Gerontology, 2021
Within many First Nations communities, storytelling, led by Elders recognized as knowledge holders, is a deeply valued aspect of teaching and learning history, language, place, culture, and Indigenous Knowledge. The purpose of this study was to design and evaluate the first iteration of an intergenerational digital storytelling workshop that…
Descriptors: Indigenous Knowledge, Canada Natives, Story Telling, Older Adults
Armstrong, Alayne – Canadian Journal of Science, Mathematics and Technology Education, 2022
In recent years, the use of personal electronic devices has become widespread in Canadian society, and many Canadian schools are adopting "bring your own device" policies. This exploratory research investigates the technological practices of middle years students with mathematics learning disabilities who use personal electronic devices…
Descriptors: Mathematics Instruction, Middle School Students, Student Attitudes, Learning Disabilities
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Catherine Lammert; Samuel DeJulio; Stephanie Grote-Garcia; Lucretia M. Fraga – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
Since ChatGPT launched in 2022, teachers and administrators have had the challenge of using generative Artificial Intelligence (AI) effectively while minimizing the negative consequences of its presence in schools. Today, AI-enabled lesson plan generators such as Diffit and MagicSchool AI are widely available to teachers, but no research has…
Descriptors: Artificial Intelligence, Lesson Plans, Access to Education, Educational Quality