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Alicia Monee Powell – ProQuest LLC, 2022
It is not known how school leaders describe their own technology leadership competencies at the upper elementary and middle school levels. The purpose of this qualitative descriptive study is to describe what technology leadership competencies are present in assistant principals and principals of grades 4-8 in the state of Pennsylvania. This study…
Descriptors: Elementary Schools, Middle Schools, Technology Uses in Education, Instructional Leadership
Nicholas Graham Mitchell – ProQuest LLC, 2022
Schools increasingly use educational technology, such as laptop computers, as tools to enhance learning. However, the introduction of educational technology in the classroom can also interfere with the learning process by distracting students through multitasking. Multitasking, or switching back and forth between two different tasks, distracts the…
Descriptors: Grade 6, Educational Technology, Time Management, Executive Function
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Michael Tuttle; Erik W. Carter – Journal of Special Education Technology, 2024
Assistive technology (AT) is a critical in providing students with visual impairments (VI) access to classroom information. However, little is known about how the fluid and diverse experiences across core-content classrooms that impact the nature of AT use among students with VI. We conducted three classroom observations of 10 secondary-age (i.e.,…
Descriptors: Assistive Technology, Students with Disabilities, Visual Impairments, Classroom Environment
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Aaron Cavazos; Jacob Pleasants – Social Education, 2024
According to the authors, we live in a society that is deeply influenced by technology, and social studies classrooms are ideal places for students to conduct inquiries into timely and relevant technological issues. In this article, the authors describe an approach that can be used across many situations to teach students to think critically about…
Descriptors: Inquiry, Technological Literacy, Current Events, Prior Learning
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
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Schmidt, Catarina; Skoog, Marianne – Pedagogies: An International Journal, 2020
This paper focuses on teachers' and students' use of textual resources offline and online in two Grade 6 classrooms. Using analysis of video recordings, the paper presents the ways in which the textual resources are used, and what critical approaches emerge within the teachers' and students' repertoires of teaching and learning. We then…
Descriptors: Foreign Countries, Grade 6, Teaching Methods, Educational Technology
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Sari, Mehmet Hayri; Keser, Hilal – Journal of Pedagogical Research, 2021
This qualitative study aims at evaluating the online teaching experiences of classroom teachers during the New Coronavirus Disease (COVID-19) period in terms of the Technological Pedagogical Content Knowledge (TPACK). The interviews were conducted with 17 classroom teachers within the scope of the current research. The data were collected via…
Descriptors: Online Courses, COVID-19, Pandemics, Educational Technology
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Seren, Mehmet – International Journal of Curriculum and Instruction, 2022
After the global pandemic, it seems that solutions found during the period have made people accept the idea that the school is not confined to four walls and that teaching services can be carried out in every environment. Identification of the problems related to this new teaching method, which is particularly unfamiliar to primary school…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
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Ðokic, Olivera J.; Boricic, Milana M. Dabic; Jelic, Mila S. – Journal of Educational Computing Research, 2022
Since one of the main goals of teaching geometry is to provide students with the opportunity to develop spatial reasoning, it is important to find the most suitable support for learning 3D geometry in elementary school. This paper compares Information and Communication Technology (ICT) and physical manipulatives support, with the aim to answer if…
Descriptors: Grade 4, Geometry, Spatial Ability, Mathematics Instruction
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Villena Taranilla, Rafael; Cózar-Gutiérrez, Ramón; González-Calero, José Antonio; López Cirugeda, Isabel – Interactive Learning Environments, 2022
Virtual Reality is an emerging educational technology due to its potential immersive, interactive and imaginative characteristics supporting pupils in the learning process towards meaningful learning. Furthermore, the current teaching of history is generally too traditional, making the subject being perceived as pointless and boring by students.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, History Instruction
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Ramasundrum, Saraswathy; Sathasivam, Renuka V. – Malaysian Online Journal of Educational Sciences, 2022
Research has shown that students' science achievement has declined because of outdated pedagogies and a lack of innovation in teaching and learning. The penetration of digital technologies into teaching could help improve this situation. This study aimed to see the effect of Google Sites on Year 5 students' science achievement. A…
Descriptors: Science Achievement, Grade 5, Educational Technology, Technology Uses in Education
Avcu, Yunus Emre; Yaman, Yavuz – Online Submission, 2022
The aim of this study was to examine the efficiency of the differentiated instructional design for value education of gifted. This research was based according to the embedded experimental design of a mixed research method. The study group consisted of 25 gifted students (13 girls, 12 boys) at the 6th-grade level. Digital differentiation strategy…
Descriptors: Foreign Countries, Individualized Instruction, Values, Education
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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
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Naidoo, Jayaluxmi; Hajaree, Shamilla – South African Journal of Childhood Education, 2021
Background: Within the ambit of the Fourth Industrial Revolution (4IR), the use of technology-based tools within teaching and learning is advancing rapidly at education institutions globally, including the teaching and learning of mathematics. Learners and teachers have challenges with teaching and learning fractions in mathematics. A learner's…
Descriptors: Elementary School Students, Student Attitudes, Grade 5, Video Technology
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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
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