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Erkan Er; Safak Silik; Sergen Cansiz – Journal of Learning Analytics, 2024
E-learning platforms have become increasingly popular in K--8 education to promote student learning and enhance classroom teaching. Student interactions with these platforms produce trace data, which are digital records of learning processes. Although trace data have been effective in identifying learners' engagement profiles in higher education…
Descriptors: Foreign Countries, Elementary Secondary Education, Grade 1, Grade 2
Jensen, Erik Ottar; Hanghøj, Thorkild – Electronic Journal of e-Learning, 2020
This paper presents empirical findings from a qualitative study on Minecraft as a mathematical tool and learning environment. Even though Minecraft has been used for several years in classrooms around the world, there is a lack of detailed empirical studies of how students learn subject-related content by working with the game. This study is based…
Descriptors: Mathematics Instruction, Teaching Methods, Student Attitudes, Video Games
Michael Norman Voth – ProQuest LLC, 2023
The purpose of this study is to examine how the COVID-19 pandemic has affected the learning of students in public education through the analysis of standardized assessment performance before and during COVID-19. The study also compares virtual learning and face-to-face students' change in performance on the standardized assessments. To answer the…
Descriptors: Standardized Tests, Scores, Academic Achievement, Middle School Students
Sun, Jiqing – Mathematics Education Research Group of Australasia, 2022
The transition between arithmetic and algebraic thinking is challenging for students. One notable difficulty for students is understanding algebraic symbols--pronumerals. Researchers are exploring pedagogical approaches in seeking to address this issue. The current paper is contributing to this body of literature by illustrating how an online card…
Descriptors: Algebra, Game Based Learning, Electronic Learning, Classroom Environment
Song, Yanjie; Ma, Qing – British Journal of Educational Technology, 2021
This paper reports on a case study of English as a second language (ESL) vocabulary learning that examined a group of Grade 4 students' mobile learning experiences of bridging in-class and real-life vocabulary learning mediated by a mobile learner-generated content (m-LGC) tool. This study was premised on the proposed framework of mobile…
Descriptors: Affordances, Electronic Learning, English (Second Language), Second Language Learning
Relyea, Jackie Eunjung; Rich, Patrick; Kim, James S.; Gilbert, Joshua B. – Reading and Writing: An Interdisciplinary Journal, 2023
The current study aimed to explore the COVID-19 impact on reading achievement growth by Grade 3-5 students in a large urban school district in the U.S. and whether the impact differed by students' demographic characteristics and instructional modality. Specifically, using administrative data from the school district, we investigated to what extent…
Descriptors: COVID-19, Pandemics, Reading Achievement, Achievement Gains
Mariana Castañón; Mary Rice; Traci Filiss – Online Learning, 2023
As educators increase their use of digital technologies across learning modalities, some schools are experimenting with highly flexible models of learning that maximize opportunities to support learner preferences. The perceptions of these programs by teachers, parents, and students are crucial for building and maintaining community support and…
Descriptors: Blended Learning, Electronic Learning, Parent Attitudes, Teacher Attitudes
Mary Claire Caucutt – ProQuest LLC, 2023
This quantitative study explores the success rate of middle school students who chose to participate in virtual learning during the 2020-2021 school year. Students were provided access to the internet and Chromebooks and had attendance requirements within the program. Families that chose the virtual learning option agreed to give the students…
Descriptors: Middle School Students, Educational Technology, Internet, Laptop Computers
Deniz Ismailoff – ProQuest LLC, 2023
This qualitative case study served to investigate teachers' and students' experiences implementing BASE Education, an electronic learning (e-learning) platform for social and emotional learning (SEL), in an urban charter middle school in Paterson, New Jersey. Convenient purposeful sampling was used to recruit seven students and three…
Descriptors: Electronic Learning, Teacher Attitudes, Teaching Experience, Student Attitudes
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Yang, Yu-Fen; Goh, Alexis P. I.; Hong, Yi-Chun; Chen, Nian-Shing – Computer Assisted Language Learning, 2023
Few studies have focused on the comparison between collaborative and individual digital game-based learning (DGBL) performance for students who study English as a Foreign Language (EFL). In collaborative DGBL, how the composition of foreign language anxiety (FLA) within groups of students affects students' performance remains uncertain. This study…
Descriptors: Elementary School Students, Second Language Learning, Anxiety, Cooperation
Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
Chen, Li-Ting; Liu, Leping; Tretheway, Phillip – Computers in the Schools, 2022
Teachers have faced various challenges during the coronavirus pandemic, including lack of skills and knowledge to teach remotely, unstable or no internet access for students in rural areas, and increasing needs to stimulate student motivation. In this article, we introduce the design, development, and implementation of a stand-alone package of…
Descriptors: Video Technology, Distance Education, Audiovisual Aids, Mathematics Instruction
Bryant, Margaret Anne – ProQuest LLC, 2022
The Virtual Learning Model (VLM) can be the best learning modality to foster personalized learning for K-12 students. This research study aims to bring to light the expectations of an appropriate district designed VLM for a rural school district in Virginia as it pertained to creation, implementation, as measured by the Virginia Department of…
Descriptors: Program Evaluation, Rural Schools, Elementary School Students, Grade 3
Cutler, Shani L. – ProQuest LLC, 2022
In 2020, the COVID-19 pandemic forced the closure of schools impacting over 60 million students worldwide. Previous researchers identified positive social interactions and relationships as critical for a child's healthy development. Unfortunately, when children experience trauma such as the interruption of face-to-face learning, coping behaviors…
Descriptors: Elementary School Students, Grade 6, Social Isolation, Student Behavior