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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
Japari Zachary Ganama – ProQuest LLC, 2023
Children of today are gaining exposure to electronic reading environments at earlier ages and in greater frequencies than prior generations, as evidenced by the ubiquity of modern technologies. Such technologies provide affordances beyond basic text by supporting the screen-based rendering of aural, visual, and gestural elements. This research…
Descriptors: Meta Analysis, Reading Comprehension, Electronic Learning, Children
Figen Karaferye – Turkish Online Journal of Distance Education, 2024
The research on classroom management in general is numerous, yet the connection between digitization, classroom management, and Social and Emotional Learning (SEL) has been understudied. The current study explored how primary school teachers managed their digital classrooms while incorporating social and emotional learning into their classroom…
Descriptors: Social Emotional Learning, Teaching Experience, Electronic Learning, Elementary School Teachers
Sze Ki Marianna Fung; Liping Deng – Educational Technology & Society, 2024
This mixed method study aims to address the lack of self-regulation in primary school students through providing self-regulation training with prompts and modeling in virtual flipped classroom (VFC). A four-week training was integrated into an extra-curricular program of Chinese speech with prompts or modeling embedded in pre-class videos. The…
Descriptors: Self Management, Electronic Learning, Flipped Classroom, Elementary School Students
Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
Rocío Mínguez-Pardo; Javier Del Olmo-Muñoz; Sergio Tirado-Olivares; José Antonio González-Calero – Journal of Computer Assisted Learning, 2024
Background: The present study delves into the debate surrounding the effectiveness of homework, focusing specifically on the use of online homework in teaching decimal numbers to 5th and 6th grade primary school students. It highlights the challenges students face in representing and identifying decimal numbers, a concept that is often difficult…
Descriptors: Electronic Learning, Homework, Mathematics Instruction, Number Concepts
Rusdiyana Rusdiyana; Dyah Rini Indriyanti; Hartono Hartono; Wiwi Isnaeni – Journal of Turkish Science Education, 2024
The teacher has an important role in making pupils skilled in inquiry, viz guiding them to carry out inquiry steps in science learning. However, there are obstacles to applying online learning at primary school level, especially inquiry-based science. The purpose of this research is to analyse the application of inquiry in science learning,…
Descriptors: Foreign Countries, Science Instruction, Inquiry, Online Courses
J. Eric Ehrhart – ProQuest LLC, 2024
The study examined how school closures and the rapid transition to online learning may have impacted student performance. In March 2020, a global pandemic was declared in response to the quick spread of the COVID-19 virus. The impact of this global pandemic was felt across all areas of daily routines. Businesses closed, and many workers found…
Descriptors: COVID-19, Pandemics, Educational Change, Middle School Students
Rosita, Tita; Nurihsan, Juntika; Juhanaini; Sunardi – Pegem Journal of Education and Instruction, 2022
Children with dyslexia may have adequate cognitive abilities but they often show considerable difficulties in reading where they are less accurate in spelling and pronouncing words. Phonological deficit is the main cause of reading disorders in dyslexic children, and hence, developing competence in phonological awareness is important to increase…
Descriptors: Electronic Learning, Instructional Materials, Phonological Awareness, Foreign Countries
Ariani, Farida; Ulfatin, Nurul; Supriyanto, Achmad; Arifin, Imron – European Journal of Educational Research, 2022
Character education is urgent in passing down the ethical and moral values in the cultured community life. The local cultural values are a source of ethics and moral education for elementary school students. The school keeps taking an essential role in cultivating the local values through online character education during the COVID-19 pandemic.…
Descriptors: Values Education, Parent Participation, Cultural Background, Values Clarification
Kapici, Hasan Ozgur; Costu, Fatma – Turkish Journal of Education, 2023
Instructional technology has been developing rapidly and its impacts can be observed in learning environments. One of the recent technological tools used in science classes is virtual laboratories. This study aims to investigate the effects of virtual laboratories on developing gifted students' conceptual knowledge and improving science process…
Descriptors: Educational Environment, Science Laboratories, Academically Gifted, Knowledge Level
Koç, Gözde; Sütçü, Selim Soner – Educational Policy Analysis and Strategic Research, 2023
The aim of this study is to investigate the academic achievement of 6th grade students in grammar course gamified with an online tool and their opinions regarding the application. The study employed quasi-experimental design and a semi-structured interview was utilised to obtain the qualitative data. The application lasted for 6 weeks during which…
Descriptors: Gamification, Secondary School Students, Grammar, Academic Achievement
Uçak, Esra; Usta, Sibel – International Journal of Curriculum and Instruction, 2023
QR codes are now encountered in many areas of life. QR codes have started to be used in education as well, serving as a bridge between today's world and the digital world. In the current study, it is aimed to reveal the opinions of students and parents about the use of QR codes, which are rapidly becoming widespread in our daily life, in…
Descriptors: Student Attitudes, Parent Attitudes, Technology Uses in Education, Electronic Learning
Lacey Gosch – ProQuest LLC, 2023
The COVID-19 pandemic posed a significant problem for K-12 education. To prevent the spread of the virus, the educational community mandated school closures shifting instructional practices from a traditional face-to-face model into a remote instructional model (Bailey et al., 2021; Bawa, 2020; Domina et al., 2021; Onyema et al., 2020; Wyse et…
Descriptors: COVID-19, Pandemics, Grade 3, Grade 4
Ya-Ting Yu; Mengping Tsuei – Interactive Learning Environments, 2023
This quasi-experimental study examined the effects of digital game-based learning (DGBL) on elementary-school students' Chinese language learning, self-efficacy and attention. In total, 126 fourth-graders participated in the study for 6 weeks. Two digital games with different mechanisms (completion-contingent and performance-contingent rewards)…
Descriptors: Game Based Learning, Learner Engagement, Attention Control, Self Efficacy