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Jackie D. Freeman – ProQuest LLC, 2022
The purpose of this research project was to investigate the effect of the Think Through Math (TTM) online tutorial on student achievement in mathematics and student self-perception in mathematics ability. The treatment group consisted of 140 fifth grade students who received general instruction and daily access to TTM. The control group consisted…
Descriptors: Mathematics Education, Self Efficacy, Grade 5, Technology Uses in Education
Shalyn Clay – ProQuest LLC, 2023
The Center for Disease Control (CDC) did not allow elementary aged students to receive the vaccination for COVID-19 (which will be referred to as the pandemic) until the Spring of 2021. This created two environments: the face-to-face learning environment and the virtual learning environment. Teachers were thrown into a situation in which they had…
Descriptors: Elementary School Students, Grade 3, Grade 4, Grade 5
Karatas, Zhomart; Mailybaeva, Gulmira; Tokzhanova, Aigul; Turebayeva, Klara; Duisenbayev, Abay; Kazetova, Aliya – International Journal of Education in Mathematics, Science and Technology, 2023
In this study, current issues related to Kazakh children's games were examined and the importance of games on Kazakhstan's culture was discussed. While determining the experimental and control groups in the study, 105 pupils from the 4th grade of two primary schools in Kazakhstan, who were determined by unbiased assignment, were assigned to 2…
Descriptors: Academic Achievement, Cultural Influences, Values, Elementary School Students
Laurie Ann Gentry-Goodale – ProQuest LLC, 2024
There is a strong need for fifth-grade students to become proficient in mathematical problem-solving using fractional computations because it will have a lasting impact on student achievement. Traditionally, mathematics is taught inside a brick-and-mortar classroom, grounded in rote memorization of facts, rules, and formulas. In recent years, more…
Descriptors: Grade 5, Problem Solving, Fractions, Computation
Jennifer Michelle Youngberg – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how teachers who teach 6th, 7th, or 8th grade English language arts in a virtual charter school environment describe the gamification process to support student engagement in the classroom. The overarching research question was: How do teachers who teach 6th, 7th, or 8th grade…
Descriptors: Middle School Teachers, Teacher Attitudes, Gamification, Learner Engagement
Slavko Žitnik; Glenn Gordon Smith – Interactive Learning Environments, 2024
In the recent, and ongoing, COVID-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it was before the pandemic. A mainstay technique of online learning, at least at the college and graduate level, has been the online discussion. Since…
Descriptors: Grade 4, Elementary School Students, Discussion, Automation
Haley L. Gullion – ProQuest LLC, 2024
The purpose of this quantitative, quasi-experimental nonequivalent control group design study was to measure the effects of both types of manipulatives on student mathematical understanding of 1st and 4th grade, Title I students. This data is needed for teachers to make informed decisions regarding their instructional choices. 270 participants…
Descriptors: Federal Programs, Low Income, Grade 1, Grade 4
Zhang, Jianwei; Tian, Yan; Yuan, Guangji; Tao, Dan – Science Education, 2022
As a hallmark of authentic science practices, students need to enact epistemic agency to shape/reshape the key aspects of their inquiry work as a collaborative community. This study elaborates an emergent temporal mechanism for engaging students' epistemic agency: "reflective structuration" by which members of a classroom community…
Descriptors: Science Education, Inquiry, Grade 5, Elementary School Students
Saes Byul Kim – ProQuest LLC, 2023
Civic purpose involves both students' attitudinal and behavioral commitments to social causes and is critical for our young generation to flourish as human beings and to withhold a healthy democracy in the current social climate. The purpose of the current study was to investigate the relations among elementary students' social-, moral-…
Descriptors: Elementary School Students, Grade 4, Grade 5, Social Studies
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
Cengiz Tüysüz; Nurettin Can Bodur; Ilker Ugulu – Journal of Advanced Academics, 2024
An issue arising in emergency distance education procedures, such as the response to the COVID-19 pandemic, is a lack of appropriate high-quality content and course activities for high ability students suitable for distance education. In this study, online CAD-based learning experiences structured with the Tinkercad Circuits Platform designed for…
Descriptors: Distance Education, Academically Gifted, Computer Assisted Design, Emergency Programs
I Gde Wawan Sudatha; Luh Sri Surya Wisma Jayanti; Gede Wira Bayu; I Wayan Widiana; Siti Hajar Binti Halili – International Journal of Language Education, 2024
Elementary school students still need help learning English, resulting in low learning outcomes. The lack of learning facilities and the application of inappropriate learning models impact students' low motivation to learn English. Regarding this matter, this study aims to examine the effectiveness of task-based e-learning on students' cognitive…
Descriptors: Electronic Learning, Cognitive Processes, Learner Engagement, Reading
Mizrahi, Elinor; Danzig, Noa; Gordon, Goren – International Association for Development of the Information Society, 2022
In this contribution, we present a follow-up work-in-progress on an innovative system for facilitating small-group online discussions using an avatar during a video conference. A previous study has shown that the system had an effective, understandable, and more participatory interaction. Here, we examine long-term usage and its effects on…
Descriptors: Group Discussion, Artificial Intelligence, Videoconferencing, Facilitators (Individuals)