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Maloy, Robert W.; Razzaq, Leena; Edwards, Sharon A. – Journal of Interactive Learning Research, 2014
This study explored the use of an online mathematics tutoring system in eight fourth grade classrooms in two Massachusetts communities--a small rural city with a low 2010 Adequate Yearly Progress (AYP) math performance rating and a small suburban district with a high 2010 AYP math performance rating. 165 fourth graders completed 11 modules…
Descriptors: Intelligent Tutoring Systems, Multimedia Instruction, Mathematics Instruction, Elementary School Mathematics
Moyer-Packenham, Patricia; Baker, Joseph; Westenskow, Arla; Anderson, Katie; Shumway, Jessica; Rodzon, Kati; Jordan, Kerry – Journal of Education, 2013
The study reported here examined virtual manipulatives as an instructional treatment in 17 third- and fourth-grade classrooms. Students were randomly assigned to two treatment groups: texts and physical manipulatives, and virtual manipulatives. Results revealed no significant differences in achievement between the treatments. Additional results…
Descriptors: Manipulative Materials, Computer Simulation, Educational Technology, Teaching Methods
Coiro, Julie; Sekeres, Diane Carver; Castek, Jill; Guzniczak, Lizabeth – Journal of Education, 2014
This study examined the social and cognitive interaction patterns of third, fourth, and fifth graders as they collaboratively read on the Internet and responded to an inquiry prompt. Data analysis revealed patterns of cognitive strategy use that intersected with social forms and functions of dialogue. Dyads that exhibited higher levels of…
Descriptors: Grade 3, Grade 4, Grade 5, Cognitive Style
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
Kingsley, Tara L.; Cassady, Jerrell C.; Tancock, Susan M. – Reading Horizons, 2015
This quantitative study was developed to explore the ability to impact elementary student 21st Century online research skills with a planned classroom intervention curriculum. The repeated measures quasi-experimental study randomly assigned all 5th grade classes in a Midwestern, suburban school (n = 418) to a 12-week intervention or control…
Descriptors: Research Skills, Internet, Elementary School Students, Grade 5
Gorissen, Chantal J. J.; Kester, Liesbeth; Brand-Gruwel, Saskia; Martens, Rob – Interactive Learning Environments, 2015
This study focuses on learning in three different hypermedia environments that either support autonomous learning, learner-controlled learning or system-controlled learning and explores the mediating role of academic self-regulation style (ASRS; i.e. a macro level of motivation) on learning. This research was performed to gain more insight in the…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Independent Study
Thompson, Meredith Myra; Braude, Eric John – Journal of Educational Computing Research, 2016
The assessment of learning in large online courses requires tools that are valid, reliable, easy to administer, and can be automatically scored. We have evaluated an online assessment and learning tool called Knowledge Assembly, or Knowla. Knowla measures a student's knowledge in a particular subject by having the student assemble a set of…
Descriptors: Computer Assisted Testing, Teaching Methods, Online Courses, Critical Thinking
Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
Center for Children and Technology, Education Development Center, Inc, 2016
"Fable Writer" is an online reading, writing and research tool designed to facilitate synchronous, collaborative writing tool that enables learners to read and copy text and images from teacher-curated books and Web-based resources in the "Fable Reader" digital library. The "Fable Writer" project addressed two…
Descriptors: Writing Instruction, Collaborative Writing, Writing (Composition), Computer Uses in Education
Liu, Tzu-Chien; Lin, Yi-Chun; Paas, Fred – British Journal of Educational Technology, 2013
This study investigated whether arrow-line cues can improve the effectiveness and efficiency of learning in a mobile device supported learning environment on leaf morphology of plants, either with or without the use of real plants. A cued and un-cued condition, in which primary school students used text and pictures on a tablet PC, were compared…
Descriptors: Electronic Learning, Handheld Devices, Cues, Plants (Botany)
Lowman, Joneen – Computers in the Schools, 2014
The study investigated the impact of podcasts and vodcasts accessed through an iPod on fourth-and sixth-grade students' vocabulary acquisition. Students were randomly assigned to either a podcast group or a vodcast group. Regardless of group assignment, each student completed three six-minute podcasts or vodcasts a day for three days. On average,…
Descriptors: Multimedia Materials, Technology Uses in Education, Grade 4, Grade 6
Borman, Geoffrey D.; Park, So Jung; Min, Sookweon – Online Submission, 2015
The purpose of this study was to evaluate the impact of Achieve3000, a differentiated online literacy curriculum, on students' scores on the California State Test (CST). In the 2011-12 school year, 1,957 students in Chula Vista began using Achieve3000's solutions in 3rd through 8th grade. Using a form of propensity score matching called Inverse…
Descriptors: Reading Programs, Program Effectiveness, Quasiexperimental Design, Elementary School Students
Shih, Wen-Chung; Tseng, Shian-Shyong; Yang, Che-Ching; Lin, Chih-Yu; Liang, Tyne – Educational Technology & Society, 2012
In this work ubiquitous learning technologies are applied to Chinese scenic poetry appreciation. A folksonomy-based approach is proposed to accumulate knowledge about poems and their corresponding scenic spots. A user can use a "Tagging" operation by a smart phone to associate a concept (a word, a phrase or a sentence) with a scenic…
Descriptors: Taxonomy, Educational Technology, Electronic Learning, Poetry
Orabuchi, Nkechi – ProQuest LLC, 2013
This study reported the results of a 3-month quasi-experimental study that determined the effectiveness of an online visual and interactive technological tool on sixth grade students' mathematics performance, math anxiety and attitudes towards math. There were 155 sixth grade students from a middle school in the North Texas area who participated…
Descriptors: Middle School Students, Mathematics Achievement, Mathematics Anxiety, Student Attitudes
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning