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Hsu, Chih-Chao; Wang, Tzone-I – Asia Pacific Education Review, 2014
Concept comprehension is an important foundation for more complex thoughts. To enhance concept comprehension, teachers of traditional classrooms have been using instructional strategies and specific course designs, which have been proven effective. It initiates a hypothesis that integrating instructional strategies in the course designs of an…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Students, Grade 5
Long, Deanna; Szabo, Susan – Cogent Education, 2016
This quasi-experimental mixed methods study examined the use of e-readers during guided reading instruction and its impact on 5th grade students' reading motivation, attitude toward reading, and reading comprehension. For 10 weeks, 19 students received guided reading instruction by means of the traditional paper/text format, while 16 students…
Descriptors: Reading Motivation, Reading Comprehension, Student Attitudes, Electronic Learning
Sun, Zhong; Yang, Xian Min; He, Ke Kang – Computer Assisted Language Learning, 2016
The rapid development of the digital classroom has made it possible to combine extensive reading with online writing, yet research and development in this area are lacking. This study explores the impact of online writing after extensive reading in a classroom setting in China where there was one computer for each student (a 1:1 digital…
Descriptors: Reading Strategies, Elementary School Students, Writing Assignments, Foreign Countries
Marklund, Björn Berg; Taylor, Anna-Sofia Alklind – Electronic Journal of e-Learning, 2016
The task of integrating games into an educational setting is a demanding one, and integrating games as a harmonious part of a bigger ecosystem of learning requires teachers to orchestrate a myriad of complex organizational resources. Historically, research on digital game-based learning has focused heavily on the coupling between game designs,…
Descriptors: Educational Games, Learner Engagement, Case Studies, Preschool Teachers
Martin, Caitlin K.; Nacu, Denise; Pinkard, Nichole – Journal of Learning Analytics, 2016
Online environments can cultivate what have been referred to as 21st century skills and capabilities, as youth contribute, pursue, share, and interact around work and ideas. Such environments also hold great potential for addressing digital divides related to the development of such skills by connecting youth in areas with fewer resources and…
Descriptors: Data Collection, Data Interpretation, Creativity, Socialization
van Loon, Anne-Marieke; Ros, Anje; Martens, Rob – Educational Technology Research and Development, 2012
In the present study, the ways in which digital learning tasks contribute to students' intrinsic motivation and learning outcomes were examined. In particular, this study explored the relative contributions of autonomy support and the provision of structure in digital learning tasks. Participants were 320 fifth- and sixth-grade students from eight…
Descriptors: Foreign Countries, Student Motivation, Electronic Learning, Outcomes of Education
Al Musawi, A.; Ambusaidi, A.; Al-Balushi, S.; Al-Balushi, K. – Turkish Online Journal of Educational Technology - TOJET, 2015
Computer and information technology can be used so that students can individually, in groups, or by electronic demonstration experiment and draw conclusion for the required activities in an electronic form in what is now called "e-lab". It enables students to conduct experiments more flexibly and in an interactive way using multimedia.…
Descriptors: Foreign Countries, Technology Uses in Education, Educational Technology, Electronic Learning
Larson, Lotta – Kappa Delta Pi Record, 2013
This article describes ways that e-books, a common form of technology, can be used to differentiate instruction, enhance literacy learning, and support Common Core State English Language Arts (ELA) Standards at the fifth-grade level. However, the strategies described can easily be adapted to suit a wide range of grade levels and instructional…
Descriptors: Language Arts, Electronic Publishing, Textbooks, Technology Uses in Education
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Song, Yanjie; Kong, Siu Cheung – Educational Media International, 2014
This paper reports an initial study on investigating inquiry-based learning in science in an upper primary class guided by an inquiry-based learning model in a seamless learning environment. Two questions are addressed: (1) how students advanced their domain knowledge?; and (2) how students developed their inquiry skills? One teacher and 27…
Descriptors: Foreign Countries, Inquiry, Science Education, Primary Education
Zacharia, Zacharias C.; Lazaridou, Charalambia; Avraamidou, Lucy – International Journal of Science Education, 2016
The purpose of this study was to examine the impact of mobile learning among young learners. Specifically, we investigated whether the use of mobile devices for data collection during field trips outside the classroom could enhance fourth graders' learning about the parts of the flower and their functions, flower pollinators and the process of…
Descriptors: Foreign Countries, Handheld Devices, Data Collection, Influence of Technology
Lai, Chih-Hung; Chen, Fei-Ching; Yang, Jie-Chi – International Journal of Distance Education Technologies, 2014
The purpose of this study was to analyze how mobile technologies were incorporated and implemented in an outdoor learning activity. Two classes of primary school students participated in the experiment. Using activity theory as an analytical framework, it is found that underlying tensions provided rich insights into system dynamics and that…
Descriptors: Conflict, Handheld Devices, Electronic Learning, Field Trips
Lin, C.-P.; Wong, L.-H.; Shao, Y.-J. – Journal of Computer Assisted Learning, 2012
This paper reports an investigation into the effects of collaborative concept mapping in a digital learning environment, in terms of students' overall learning gains, knowledge retention, quality of student artefacts (the collaboratively created concept maps), interactive patterns, and learning perceptions. Sixty-four 12-year-old students from two…
Descriptors: Cooperative Learning, Concept Mapping, Electronic Learning, Computer Uses in Education
Arikan, Yuksel Deniz; Ozen, Sevil Orhan – Educational Sciences: Theory and Practice, 2015
This study focuses on the process of developing a learning environment that uses tablets and Quick Response (QR) codes to enhance participants' English language vocabulary knowledge. The author employed the concurrent triangulation strategy, a mixed research design. The study was conducted at a private school in Izmir, Turkey during the 2012-2013…
Descriptors: Foreign Countries, Educational Environment, Vocabulary Development, Mixed Methods Research
Liu, I-Fang; Ko, Hwa-Wei – International Association for Development of the Information Society, 2016
Perspectives from reading and information fields have identified similar skills belong to two different kind of literacy being online reading abilities and ICT skills. It causes a conflict between two research fields and increase difficult of integrating study results. The purpose of this study was to determine which views are suitable for…
Descriptors: Information Technology, Information Literacy, Computer Literacy, Reading Skills