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Petrus Ly; Marsi Bani; Vetty Hariana; Petrick Meok – Pegem Journal of Education and Instruction, 2024
This research is a product development research of Flipbook-Based E-Module. Flipbook-based E-Modules can be interpreted as module teaching materials that are displayed using electronic media. This research aims to produce Flipbook-based E-Module products that meet practical and effective criteria. This study aims to develop a flipbook-based…
Descriptors: Educational Technology, Electronic Learning, Program Development, Program Effectiveness
Sonja Teresa Smith – ProQuest LLC, 2020
The topic of this mixed-methods case study was the correlation between technology integration and student achievement, and teacher perceptions of technology. The problem was elementary schools were beginning to invest in, and integrate, technology in the classrooms without sufficient data showing evidence of technology making an impact on student…
Descriptors: Technology Integration, Academic Achievement, Correlation, Teacher Attitudes
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Al-Razgan, Muna; Alotaibi, Hind M. – Arab World English Journal, 2022
Considerable advances in the capabilities of modern mobile devices have enabled their use as powerful educational tools. Today, mobile learning games are widely used as creative platforms for teaching and learning, offering enjoyable and ubiquitous educational content. This study describes the design and evaluation of a mobile Arabic orthography…
Descriptors: Technology Integration, Handheld Devices, Educational Games, Spelling Instruction
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Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Preventing School Failure, 2022
Little-to-no research examines the provision of targeted mathematical interventions to students struggling with mathematics in a virtual environment. And yet, the global pandemic of 2020--extending into 2021--found schools in such a scenario. This article reports two studies in which researchers explored the intervention package of explicit…
Descriptors: Teaching Methods, Direct Instruction, Mathematics Instruction, Intervention
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Chen-Chung Liu; Wan-Jun Chen; Fang-ying Lo; Chia-Hui Chang; Hung-Ming Lin – Journal of Educational Computing Research, 2024
Reading requires appropriate strategies to spark initial interest and sustain engagement. One promising strategy is the pedagogical approach of learning-by-teaching, transforming learners into active participants. Integrating this approach into digitalized and individualized reading contexts has the potential to foster the development of young…
Descriptors: Reading Interests, Active Learning, Intelligent Tutoring Systems, Artificial Intelligence
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Ng, Oi-Lam; Liu, Minnie; Cui, Zhihao – Journal of Research on Technology in Education, 2023
We report on a case study of eight grade 5 to 6 students (ages 12-14) involved in a three-day "digital-making summer camp" focused on mathematical problem-solving through block-based programming combined with programmable electronics. Data analysis focused on the computational thinking (CT), mathematics, and problem-solving challenges…
Descriptors: Grade 5, Grade 6, Summer Programs, Camps
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Bag, Hasan; Çalik, Muammer – Physics Education, 2021
The aim of this study is to design an argumentation-based educational digital game to teach the subject of force. Through a design-based research method, each game section includes the argumentation questions that foster students to think about the 'force' subject. We pilot studied the game with 12 grade 4 students in a state primary school. After…
Descriptors: Science Instruction, Teaching Methods, Persuasive Discourse, Educational Games
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Wu, Juana; Guo, Rong; Wang, Zhuo; Zeng, Rongqing – Interactive Learning Environments, 2021
Developing the problem-solving abilities of elementary school students has been recognized as an important educational objective. Science curricula, because of their practical and experimental characteristics, are thought to be an important way to develop students' problem-solving ability. The use of Virtual Reality (VR) technology in teaching…
Descriptors: Video Technology, Technology Integration, Computer Simulation, Science Activities
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Alqarni, Turki – Journal of Baltic Science Education, 2021
This study examined the impact of the Augmented reality (AR) use on Jordanian 6th grade students' attitudes towards science and their learning outcomes. A quantitative quasi-experimental study is preceded with the Pre-test and Post-test control group design model, where 24 students who identified to have special needs participated in this study…
Descriptors: Computer Simulation, Teaching Methods, Grade 6, Student Attitudes
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McKevett, Nicole M.; Kromminga, Kourtney R.; Ruedy, Amelia; Roesslein, Rachel; Running, Kristin; Codding, Robin S. – Learning Disabilities Research & Practice, 2020
National assessments suggest that many students do not display proficiency with fractions. Considering that time and materials are precious resources, many educators are looking to use technology to provide supplemental instruction with low demand on the instructor. The current study utilized a multiple-baseline design to examine the effects of…
Descriptors: Motion, Mathematics Instruction, Teaching Methods, Grade 5
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Wong, Melanie M. – Canadian Modern Language Review, 2019
As our global communication and linguistic landscapes continue to change, kindergarten to Grade 12 (K-12) students are engaging in a variety of literacy practices (on both page and screen) in technology-enhanced classrooms. Due to the affordances of technologies, individuals are moving fluidly between various learning spaces within and outside the…
Descriptors: Technology Uses in Education, Grade 6, Literacy, Socialization
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Eppard, Jenny; Williams, Cara; Hojeij, Zeina; Johnson, Jason D. – International Journal of Education in Mathematics, Science and Technology, 2022
This study examined the impact of iPad integration on student motivation, engagement, and learning skills in a mathematics program. Subjects included 143 students aged 8 to 14 years old and 63 parents in an Indian-based school in Dubai where the national curriculum required the use of tablets be integrated into school subjects starting at grade…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Integration
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Wang, Cixiao; Le, Huixiao – Journal of Educational Computing Research, 2022
In collaborative learning, the intuition "the more device, the merrier" is somehow widely acknowledged, but little research has investigated the relationship between device-student ratio and the learning outcome. This study aims to investigate not only the main effect of different device-student ratio, also to identify the moderators in…
Descriptors: Cooperative Learning, Access to Computers, Technology Uses in Education, Educational Technology
Shelly Ann Butler – ProQuest LLC, 2022
Researchers found that the integration of internet technology into K-12 classrooms can improve student outcomes. Self-reported statements from 15 teachers and district survey results at the local setting, a rural school in a Southern state, indicated that sixth- through eighth-grade English Language Arts (ELA) teachers were not making effective…
Descriptors: Middle School Teachers, Teaching Experience, Internet, Literacy
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Sheunghyun Yeo; Corey Webel – Mathematical Thinking and Learning: An International Journal, 2024
In this study, we examine students' mathematical reasoning within a technological environment designed to support understanding of relationships between quantities with adjustable measuring units. In particular, we provide a cross-sectional snapshot of how 30 elementary students (Grades 3-5) engaged in a series of fraction-as-measurement tasks…
Descriptors: Elementary School Students, Mathematical Logic, Grade 3, Grade 4
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