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Buelow, Stephanie – Reading Horizons, 2016
This critical participatory action research study sought to understand what happens when students' interest and experiences with popular culture are integrated into a standards-based sixth grade English language arts curriculum. Multiple data sources were analyzed using the theoretical concept of third space. Findings showed that (a) a democratic,…
Descriptors: Popular Culture, Academic Discourse, Literacy Education, Literacy
Madden, Angie – ProQuest LLC, 2010
This study examined the literacy identity development of fourth graders engaged in a writer's workshop, with literacy identity development referring to the ways students come to see themselves as readers and writers or the ways that others come to see them as readers and writers. The researcher collected data through observations during writing…
Descriptors: Writing Workshops, Grade 4, Literacy, Elementary School Students
Guzzetti, Barbara J., Ed. – Praeger, 2007
Living in an age of communication, literacy is an extremely integral part of our society. We are impacted by literature during our infancy, childhood, adolescence, and adulthood. "Literacy for the New Millennium" includes information from specialists in the field who discuss the influence of popular culture, media, and technology on…
Descriptors: Teaching Methods, Writing (Composition), Literacy Education, Educational Technology
Hong Xu, Shelley; Sawyer Perkins, Rachael; Zunich, Lark O. – International Reading Association (NJ3), 2005
Incorporating popular culture texts in the classroom can motivate students--particularly reluctant or struggling readers. This resource gives the reader everything they need to use television, movies, video games, music, magazines, and other media to enhance students' literacy learning. The reader will find a balance of research, theory, and…
Descriptors: Video Games, Literacy, Popular Culture, Reading Problems