Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Design | 2 |
Grade 6 | 2 |
Middle School Students | 2 |
Photography | 2 |
Academic Achievement | 1 |
Computer Assisted Instruction | 1 |
Computer Oriented Programs | 1 |
Correlation | 1 |
Criticism | 1 |
Educational Games | 1 |
Educational Technology | 1 |
More ▼ |
Author
Blair, Kristen P. | 1 |
Chin, Doris B. | 1 |
Conlin, Luke D. | 1 |
Cutumisu, Maria | 1 |
Loreto, Elgion Lucio Silva | 1 |
Pfaffman, Jay | 1 |
Schwartz, Daniel L. | 1 |
Sepel, Lenira Maria Nunes | 1 |
Wolf, Rachel C. | 1 |
Wommer, Fernanda Gabriela… | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Audience
Location
Brazil | 1 |
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Chin, Doris B.; Blair, Kristen P.; Wolf, Rachel C.; Conlin, Luke D.; Cutumisu, Maria; Pfaffman, Jay; Schwartz, Daniel L. – Journal of the Learning Sciences, 2019
Educators aim to equip students with learning strategies they can apply when approaching new problems on their own. Teaching design-thinking strategies may support this goal. A first test would show that the strategies are good for learning and that students spontaneously transfer them beyond classroom instruction. To examine this, we introduce…
Descriptors: Problem Solving, Learning Strategies, Teaching Methods, Design