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Showing 1 to 15 of 99 results Save | Export
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Sercan Özer; Levent Çetinkaya – Educational Policy Analysis and Strategic Research, 2024
This study aimed to gather middle school students' opinions on the utilization of cryptologic methods in education. Using a case study approach, data were collected through a semi-structured interview form developed with expert input. The focus was on the effects of integrating cryptologic methods within the Information Technologies and Software…
Descriptors: Middle School Students, Grade 6, Technology Integration, Information Technology
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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Alikçi, Oguzhan; Özdemir, Duygu – Educational Research Quarterly, 2023
With the increase in the development of science and technology, contemporary technological requirements are seen as rising needs of the countries. In this regard, technology can be considered both a means and an end to reach science. Since gifted students are more prone to computer technologies due to their cognitive structures, instructional…
Descriptors: Academically Gifted, Algebra, Computer Software, Grade 6
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Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
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Fatma Agacdiken; Rezan Yilmaz – International Journal for Technology in Mathematics Education, 2023
This research aims to investigate the construction of the area of rectangle with GeoGebra and how students can formulate it. It focuses on describing the cognitive process involved in constructing this concept and how technology mediates such a process. The research was conducted in a classroom with 5th grade students in a secondary school and was…
Descriptors: Concept Formation, Computer Software, Technology Uses in Education, Mathematical Concepts
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Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
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Catherine Lammert; Samuel DeJulio; Stephanie Grote-Garcia; Lucretia M. Fraga – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
Since ChatGPT launched in 2022, teachers and administrators have had the challenge of using generative Artificial Intelligence (AI) effectively while minimizing the negative consequences of its presence in schools. Today, AI-enabled lesson plan generators such as Diffit and MagicSchool AI are widely available to teachers, but no research has…
Descriptors: Artificial Intelligence, Lesson Plans, Access to Education, Educational Quality
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Ritella, Giuseppe; Loperfido, Fedela Feldia; De Giglio, Gianfranco; Scurani, Antonietta; Ligorio, Maria Beatrice – Dialogic Pedagogy, 2022
This article explores how the adoption of educational robotics, cloud-based animation software, and simplified visual programming software can provide valuable opportunities for dialogic interaction and learning. The potentialities of this type of activity are often overlooked in dialogic investigations. Based on empirical illustration, we discuss…
Descriptors: Robotics, Animation, Computer Software, Interaction
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Pielsticker, Felicitas; Witzke, Ingo; Vogler, Amelie – Digital Experiences in Mathematics Education, 2021
Digital media have become increasingly important in recent years and can offer new possibilities for mathematics education in elementary schools. From our point of view, geometry and geometric objects seem to be suitable for the use of computer-aided design software in mathematics classes. Based on the example of Tinkercad, the use of CAD software…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Educational Technology, Technology Uses in Education
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Shirin Hashim – ProQuest LLC, 2024
This dissertation consists of three papers. In each paper, I leverage a different quantitative method to study a downstream effect of technology on educational outcomes. In the first paper, I study the impact of an online math learning program on 3rd through 5th grade math achievement in Louisiana. Employing Zearn Math usage metrics and…
Descriptors: Technology Uses in Education, Influence of Technology, Electronic Learning, Elementary School Mathematics
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Gyeltshen, Lotey; English, Rebecca – Shanlax International Journal of Education, 2021
This quasi experimental study examined the effect of technology based teaching approaches on the 6th grade students' learning in social studies subject. The participants of the study included two classes of 6th grade students: control group (n=25) and experimental group (n=24) in one of the middle schools in Bhutan. The research instruments…
Descriptors: Social Studies, Technology Integration, Video Technology, Computer Software
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Banks, Rebecca; Porchia, Starian; McCallum, Jasmine; Schiner, Nick – Childhood Education, 2023
In the wake of all that educators are navigating these days, they've proven to be not only resilient, but also innovative. They continue intentionally finding new and exciting ways to create powerful learning opportunities for all students. Reinvent the Classroom, an initiative by Digital Promise, HP, Microsoft, and Intel, supports, celebrates,…
Descriptors: Educational Innovation, Educational Technology, Technology Uses in Education, Writing (Composition)
Laurie A. Coker – ProQuest LLC, 2022
This developmental research aims to: (1) examine the developmental processes of the application called MagicSpells, a haptically-enhanced, digital, vocabulary acquisition application design for learners with dyslexia, (2) investigate the structure and design of the application, and (3) analyze the results of the reviews and usability tests…
Descriptors: Educational Technology, Computer Software, Vocabulary Development, Dyslexia
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Chen-Chung Liu; Wan-Jun Chen; Fang-ying Lo; Chia-Hui Chang; Hung-Ming Lin – Journal of Educational Computing Research, 2024
Reading requires appropriate strategies to spark initial interest and sustain engagement. One promising strategy is the pedagogical approach of learning-by-teaching, transforming learners into active participants. Integrating this approach into digitalized and individualized reading contexts has the potential to foster the development of young…
Descriptors: Reading Interests, Active Learning, Intelligent Tutoring Systems, Artificial Intelligence
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