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Ryan Williams; Bo Zhu; Max Pardo; Crystal Aguilera; Tara Zuber – American Institutes for Research, 2024
Prosocial and Active Learning (PAL) Classrooms is a year-long teacher professional development program designed to increase students' prosocial behavior and engagement in 5th grade mathematics and science classrooms that use active, team-based lessons by altering the way that teachers interact with students using research-based strategies. The…
Descriptors: Prosocial Behavior, Active Learning, Faculty Development, Learner Engagement
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Pöntinen, Susanna; Kärkkäinen, Sirpa; Pihlainen, Kaisa; Räty-Záborszky, Sinikka – Education Sciences, 2019
Formulating questions is an integral part of pupils' learning process and scientific inquiry. Investigating pupil-generated questions in a collaborative science learning setting, combining self-regulation theory and phases of inquiry, can extend the previous research into pupils' questions.This study considered questions from pupils (n = 24, aged…
Descriptors: Inquiry, Questioning Techniques, Learning Processes, Early Adolescents
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
Gomes, José Duarte Cardoso; Figueiredo, Mauro Jorge Guerreiro; Amante, Lúcia da Graça Cruz Domingues; Gomes, Cristina Maria Cardoso – International Association for Development of the Information Society, 2014
Gaming activities are an integral part of the human learning process, in particular for children. Game-based learning focuses on motivation and children's engagement towards learning. Educational game-based activities are becoming effective strategies to enhance the learning process. This paper presents an educational activity focusing to merge…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Teaching Methods
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Dalimonte, Cathy – Science and Children, 2013
In the STEM classroom, students can work in collaborative teams to build those essential skills needed for the 21st-century world. In project-based learning (PBL), teams of four to six students are often randomly selected to describe a realistic situation that may occur in today's workplace; this may be done by counting off in fours, fives,…
Descriptors: STEM Education, Cooperative Learning, Problem Based Learning, Teamwork
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Carmo, Mafalda, Ed. – Online Submission, 2017
This book contains a compilation of papers presented at the International Conference on Education and New Developments (END 2017), organized by the World Institute for Advanced Research and Science (W.I.A.R.S.). Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the…
Descriptors: Educational Quality, Models, Vocational Education, Outcomes of Education