NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
What Works Clearinghouse Rating
Showing 1 to 15 of 30 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Wei-Ting; Shein, Paichi Pat – Environmental Education Research, 2023
The life experiences of Indigenous students are often overlooked in school learning, thereby causing dissonance in learning. To address this issue, this study incorporated local and traditional ecological knowledges of community in this year-long course of 'place-based Indigenous education for sustainable development', using place-based design…
Descriptors: Place Based Education, Indigenous Populations, Teacher Attitudes, Feedback (Response)
Peer reviewed Peer reviewed
Direct linkDirect link
Lin, Chia-Yi – Gifted Education International, 2023
This study examined Cho's dynamic system model of creative problem-solving ability in a sample of 112 gifted and non-gifted students. The cluster analysis and t-test results indicated that students should be categorized into high and low performance groups. Students who scored three points or more across all attributes also had a higher likelihood…
Descriptors: Creativity, Problem Solving, Academic Ability, Academically Gifted
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Kuay-Keng; Hong, Zuway-R.; Lee, Ling; Lin, Huann-Shyang – Research in Science & Technological Education, 2022
Background and purpose: As clear mechanisms for motivating and engaging teachers in learning and working collaboratively with colleagues are scarce, this study explored supportive conditions of promoting teacher professional development on inquiry-based science teaching in a Professional Learning Community (PLC) and examined how teachers'…
Descriptors: Faculty Development, Communities of Practice, Inquiry, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Chu-Lung Wu; Yi-Hsuan Tsai – Journal of Special Education Technology, 2024
Training functional living skills is crucial for students with intellectual and developmental disabilities (IDDs) because they are directly related to their independence. The aim of this study was to explore the effect of an augmented reality (AR)-based video prompting (VP) teaching model on the learning of functional living skills among…
Descriptors: Computer Simulation, Daily Living Skills, Students with Disabilities, Intellectual Disability
Peer reviewed Peer reviewed
Direct linkDirect link
Yu-Fen Yang; Wen-Min Hsieh; Wing-Kwong Wong; Yi-Chun Hong; Siao-Cing Lai – Computer Assisted Language Learning, 2024
Foreign Language Anxiety (FLA) is considered a central affective factor influencing English as a Foreign Language (EFL) learning. This study thus developed an online simulation game to create a virtually situated learning environment for reducing EFL primary school students' FLA levels and improving their English vocabulary learning. A total of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Chih-Ming; Li, Ming-Chaun; Lin, Mei-Feng – Computer Assisted Language Learning, 2022
This study is aimed to design a novel vocabulary learning mechanism (VLM) in the previously developed video-annotated learning and reviewing system (VALRS) that allows learners to identify unfamiliar or unknown words when listening to the video and generate personalized input enhancement from English subtitles for vocabulary learning. It is…
Descriptors: Video Technology, Captions, English (Second Language), Listening Comprehension
Peer reviewed Peer reviewed
Direct linkDirect link
Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Yuan-Chen; Huang, Tzu-Hua; Lin, I-Hsuan – Innovation in Language Learning and Teaching, 2023
The aim of this study is to use augmented reality and hands-on activity with phonics cubes to create an augmented reality English learning system named the Rolling Alphabet-AR System to investigate its impact on English learning, flow experience, and English self-efficacy for sixth graders. This study adopted quasi-experimental research on 114…
Descriptors: Alphabets, English (Second Language), Second Language Learning, Phonics
Peer reviewed Peer reviewed
Direct linkDirect link
Wu, Meiyao – Journal of Moral Education, 2017
Taiwan is not only inhabited by ethnic Chinese, as many who are not so familiar with this island might think; it also has a substantial number of aboriginal peoples who have lived on the island for millennia, long before the Chinese, Europeans and finally the Japanese colonisers arrived. The aboriginal peoples of Taiwan are Austronesian, with…
Descriptors: Ethical Instruction, Foreign Countries, Cultural Pluralism, Curriculum Development
Peer reviewed Peer reviewed
Direct linkDirect link
Hsiao, Hsien-Sheng; Lin, Yi-Wei; Lin, Kuen-Yi; Lin, Chien-Yu; Chen, Jheng-Han; Chen, Jyun-Chen – Interactive Learning Environments, 2022
This study used robot-based practices to develop an activity that incorporated the 6E model. The sixth-grade students learned interdisciplinary knowledge about how to use Arduino electronic components, microcontrollers, and hands-on tools to make a "Crab Robot." In addition, the students learned how to use Scratch programming language to…
Descriptors: Robotics, Grade 6, Interdisciplinary Approach, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yen-Chieh; Lu, Yu-Ling; Lien, Chi-Jui – Interactive Learning Environments, 2021
Students' engagement in a learning environment has been a crucial factor in evaluating the quality of learning and predicting their academic success. With technologies being more applied in science education for enhancing learning engagement, it is important to study how learning environments with different levels of technological engagement…
Descriptors: Technology Integration, Game Based Learning, Video Technology, Conventional Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yang, Pei-lin; Tong, Fuhui; Irby, Beverly J.; Lara-Alecio, Rafael; Ramos, Norma; Nava-Walichowski, Miranda – Asian Journal of Education and Training, 2016
The purpose of this pilot study was to evaluate the effect of Story Telling and retelling and higher order thinking for "E"nglish "L"anguage and "L"iteracy "A"cquisition (STELLA) on the English oral proficiency of elementary students in Mainland China and Taiwan, where English is taught as a foreign…
Descriptors: Story Telling, Thinking Skills, Language Proficiency, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Previous Page | Next Page ยป
Pages: 1  |  2