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Kangas, Marjaana; Kopisto, Kaisa; Löfman, Krista; Salo, Laura; Krokfors, Leena – Journal of Adventure Education and Outdoor Learning, 2017
This case study examined how the agency of a fifth-grade pupil appeared across different learning environments in the primary school context. In this study, agency is defined as the initiatives taken by an individual in interactive situations. The research question is: how does a pupil's agency manifest and vary through taking initiatives across…
Descriptors: Educational Environment, Grade 5, Case Studies, Elementary School Students
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Joutsenlahti, Jorma; Kulju, Pirjo – Education Sciences, 2017
The purpose of this study is to present a multimodal languaging model for mathematics education. The model consists of mathematical symbolic language, a pictorial language, and a natural language. By applying this model, the objective was to study how 4th grade pupils (N = 21) understand the concept of division. The data was collected over six…
Descriptors: Case Studies, Arithmetic, Elementary School Mathematics, Elementary School Students
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Kiili, Kristian; Ketamo, Harri; Koivisto, Antti; Finn, Enda – International Journal of Game-Based Learning, 2014
This paper presents the first findings from Math Elements user experience (UX) studies. Math Elements is a game that makes the whole Finnish maths K-2 curriculum (kindergarten and primary school grades 1 and 2) available for players all over the world. The game is based on teachable agent approach, which means that in the game players can teach…
Descriptors: Mathematics Instruction, Games, Teaching Methods, Handheld Devices
Rikala, Jenni – International Association for Development of the Information Society, 2014
The aim of this study was to evaluate the feasibility of Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The feasibility was analyzed through a mobile learning framework, which includes the core characteristics of mobile learning. The study is part of a larger research where the aim is to develop a…
Descriptors: Coding, Feasibility Studies, Case Studies, Electronic Learning
Rikala, Jenni; Kankaanranta, Marja – International Association for Development of the Information Society, 2014
The aim of this case study was to explore the feasibility of the Quick Response (QR) codes and mobile devices in the context of Finnish basic education. The interest was especially to explore how mobile devices and QR codes can enhance and blend teaching and learning. The data were collected with a teacher interview and pupil surveys. The learning…
Descriptors: Foreign Countries, Case Studies, Classroom Techniques, Classroom Environment
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Rantala, Leena – Pedagogy, Culture and Society, 2009
Media educators and researchers call for learner-centred, bottom-up pedagogical approaches, which take into account learners' own cultures, knowledge and experiences. Nevertheless, there seem to be gaps between traditional, authoritarian school culture and the interactive, creative media culture that is a significant part of youngsters' lives…
Descriptors: Foreign Countries, Grade 5, Media Literacy, Ethnography
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection