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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
Melina Aurora Pinales – ProQuest LLC, 2022
Latinos comprise a significant portion of the total school enrollment in the U.S., and an increasing share of Latinos are pursuing higher education today. However, Latino students still face many educational barriers, and research has repeatedly demonstrated that Latino children lag their peers in terms of their academic achievement. In addition,…
Descriptors: Evidence Based Practice, Reading Achievement, Hispanic American Students, Instructional Innovation
Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games