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Isoda, Masami; Estrella, Soledad; Zakaryan, Diana; Baldin, Yuriko; Olfos, Raimundo; Araya, Roberto – International Journal for Lesson and Learning Studies, 2021
Purpose: The purpose of this study was to examine the digital competence displayed by a primary school teacher who implemented an interdisciplinary cross-border lesson that was designed with the lesson study methodology and involved two countries--Brazil and Chile. Design/methodology/approach: A qualitative methodology was adopted via the case…
Descriptors: Lesson Plans, Video Technology, Teaching Methods, Elementary School Teachers
Nogueira, Viviane Brito; Teixeira, Diego Gomes; de Lima, Ivan Alisson Cavalcante Nunes; Moreira, Marcus Vinícius Chaves; de Oliveira, Bárbara Sthéphane Caixeta; Pedrosa, Iago Matheus Bezerra; de Queiroz, Jose Wilton; Jeronimo, Selma Maria Bezerra – Education and Information Technologies, 2022
About half of the world's population remains without access to internet in an era of digital transformation. In this study, we aimed to investigate the impact of implementing the use of logic and mathematics through digital literacy on a population of elementary school students in a town in Northeast Brazil. In a non-randomized experimental…
Descriptors: Foreign Countries, Rural Areas, Internet, Educational Technology
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Bengezen, Viviane Cabral; Murphy, M. Shaun – LEARNing Landscapes, 2017
In this narrative inquiry, we inquired into the experiences of Everton and Lowise, two grade 6 English as a Foreign Language students in Brazil, using digital technologies and authoring their texts, in English. In the areas of Applied Linguistics and Education, we consider discussions about the writing process in English and the possibilities of…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Foreign Countries
Pracana, Clara, Ed.; Wang, Michael, Ed. – Online Submission, 2017
We are delighted to welcome you to the International Psychological Applications Conference and Trends (InPACT) 2017, taking place in Budapest, Hungary, from 29 of April to 1 of May, 2017. Modern psychology offers a large range of scientific fields where it can be applied. The goal of understanding individuals and groups (mental functions and…
Descriptors: Educational Psychology, Anxiety, Cognitive Restructuring, Outcomes of Treatment