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Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Haglund, Jesper; Jeppsson, Fredrik; Hedberg, David; Schönborn, Konrad J. – Physics Education, 2015
Thermal cameras offer real-time visual access to otherwise invisible thermal phenomena, which are conceptually demanding for learners during traditional teaching. We present three studies of students' conduction of laboratory activities that employ thermal cameras to teach challenging thermal concepts in grades 4, 7 and 10-12. Visualization of…
Descriptors: Photography, Teaching Methods, Heat, Science Laboratories
Li, Xin; Kenzy, Patty; Underwood, Lucy; Severson, Laura – Educational Action Research, 2015
This study was presented at the American Educational Research Association 2012 conference in Vancouver, Canada. The study explored how action research of arts-based teaching (ABT) impacted at-risk students in three urban public schools in southern California, USA. ABT was defined as using arts, music, drama, and dance in teaching other subjects. A…
Descriptors: Action Research, Teaching Methods, At Risk Students, Urban Schools
Bull, Glen; Bell, Lynn – Learning & Leading with Technology, 2009
The shift from analog to digital video transformed the system from a unidirectional analog broadcast to a two-way conversation, resulting in the birth of participatory media. Digital video offers new opportunities for teaching science, social studies, mathematics, and English language arts. The professional education associations for each content…
Descriptors: Photography, Language Arts, Social Studies, Professional Education