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Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
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MacPhee, Larry – EDUCAUSE Quarterly, 2009
The opportunity to design a learning space does not come along often. Usually, it involves the construction of a new building or the complete remodel of an old one, and both of these require a lot of money. Smaller projects, such as renovation of a single room or a defined space, can be the best way to test ideas and establish a model for…
Descriptors: Educational Facilities Design, Design Preferences, Design Requirements, Interior Design
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Nixon, Andrea Lisa – EDUCAUSE Quarterly, 2009
In these troubled economic times, members of college and university communities must provide effective learning environments to support ever-changing curricula while reducing budgets. At the same time, a growing body of literature points to shifting needs of the variously named digital natives, Millennials or the Net Generation. This article…
Descriptors: Student Needs, Educational Facilities Planning, Alignment (Education), Space Utilization
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Marx, Jonathan I.; Miller, Lee Q. – Educational Gerontology, 2009
Although the title of the course, Combating Loneliness among Older People in Contemporary Society, states a clear goal, our service-learning class was shaped by five guiding parameters. By avoiding certain things, we allowed the course to self-organize and evolve into a learning experience beyond the one originally envisioned. This paper…
Descriptors: Service Learning, Cybernetics, Learning Experience, Instructional Design
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Kincl, Tomas; Strach, Pavel – Behaviour & Information Technology, 2012
Website quality measurement tools have been largely static and have struggled to determine relevant attributes of user satisfaction. This study compares and contrasts attributes of user satisfaction based on usability guidelines seeking to identify practical easy-to-administer measurement tools. The website users assessed business school homepages…
Descriptors: Foreign Countries, User Satisfaction (Information), Web Sites, Usability
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Minocha, Shailey; Reeves, Ahmad John – Learning, Media and Technology, 2010
"Second Life" (SL) is a three-dimensional (3D) virtual world, and educational institutions are adopting SL to support their teaching and learning. Although the question of how 3D learning spaces should be designed to support student learning and engagement has been raised among SL educators and designers, there is hardly any guidance or…
Descriptors: Informal Education, Guidance, Space Utilization, Mail Surveys
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Pomales-Garcia, Cristina; Lopez, Angel D.; Liu, Yili – American Journal of Distance Education, 2010
This study investigates and compares the relative importance of Web module design dimensions and their attributes as perceived by student participants in a research study and those defined by a selected group of researchers in the literature. We aim to understand whether the dimensions of clarity, organization, structure, visual/aesthetical…
Descriptors: Student Attitudes, Distance Education, Learning Modules, Content Analysis
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Dietze, Stefan; Gugliotta, Alessio; Domingue, John – International Journal of Distance Education Technologies, 2009
Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources,…
Descriptors: Electronic Learning, Learning Processes, Educational Technology, Metadata
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Chrysostomou, Kyriacos; Chen, Sherry Y.; Liu, Xiaohui – Interactive Learning Environments, 2009
With advances in information and communication technology, interactive multimedia learning systems are widely used to support teaching and learning. However, as human factors vary across users, they may prefer the design of interactive multimedia learning systems differently. To have a deep understanding of the influences of human factors, we…
Descriptors: Investigations, Multimedia Instruction, Design Preferences, Performance Technology
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Palmer, Stuart; Holt, Dale – Interactive Learning Environments, 2010
In 2003, Deakin University implemented a centralised learning management system (LMS) under the banner of Deakin Studies Online (DSO), as well as implementing policies requiring all its units of study to have at least a basic online presence from 2004. Given the scope of the university's commitment to online education, it was considered essential…
Descriptors: Electronic Learning, Units of Study, Student Attitudes, Online Courses
Brewer, Robert A. – Online Submission, 2009
This paper addresses three components deemed important for inclusion in every online learning resource. The three components under review are metacognition, feedback and schematic frameworks. Metacognition serves as a critical function of the learning process. Feedback buries new learning into long-term memory by enabling students to continually…
Descriptors: Electronic Learning, Online Courses, Feedback (Response), Metacognition
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Ramiller, Neil C.; Wagner, Erica L. – Journal of Information Systems Education, 2011
Systems analysis and design is a standard course offering within information systems programs and often an important lecture topic in Information Systems core courses. Given the persistent difficulty that organizations experience in implementing systems that meet their requirements, it is important to help students in these courses get a tangible…
Descriptors: Systems Analysis, Information Systems, Information Technology, Systems Development
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Li, Sha; Leh, Amy; Fu, Yujian; Zhao, Xiang – Quarterly Review of Distance Education, 2009
This article describes an action research in a graduate educational technology class. The study employed the Online Top-Down Modeling Model (Li & Liu, 2005) as a case in which the students used the learning resources from the course website to perform various learning activities. The findings of this research identify the students' eight…
Descriptors: Electronic Learning, Action Research, Online Courses, Computer Assisted Instruction
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Rosario, Roberto A. Munoz; Widmeyer, George R. – Journal of Information Systems Education, 2009
Creating a design theory for Constructivist Gaming Learning Environment necessitates, among other things, the establishment of design principles. These principles have the potential to help designers produce games, where users achieve higher levels of learning. This paper focuses on twelve design principles: Probing, Distributed, Multiple Routes,…
Descriptors: Constructivism (Learning), Educational Games, Scientific Principles, Design Preferences
Natadjaja, Listia; Cahyono, Yohanes Budi – New Horizons in Education, 2009
Background: Facilitated by Community Outreach Centre, the Packaging Design class of Visual Communication Design major at Petra Christian University implements Service-Learning Program to assist micro-industries that have joined in the Family Empowerment and Welfare Program in Kabupaten Kediri. Students, in cooperation with lecturer assist…
Descriptors: Empowerment, Outreach Programs, Service Learning, Program Effectiveness
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