Publication Date
In 2025 | 9 |
Since 2024 | 225 |
Since 2021 (last 5 years) | 913 |
Since 2016 (last 10 years) | 1848 |
Since 2006 (last 20 years) | 3036 |
Descriptor
Source
Author
Barnes, Tiffany | 17 |
Soh, Leen-Kiat | 13 |
Frydenberg, Mark | 10 |
Laakso, Mikko-Jussi | 10 |
Schwieger, Dana | 10 |
Tsai, Chia-Wen | 9 |
Xinogalos, Stelios | 9 |
Armoni, Michal | 8 |
Gal-Ezer, Judith | 8 |
Malmi, Lauri | 8 |
Heckman, Sarah | 7 |
More ▼ |
Publication Type
Education Level
Location
Turkey | 153 |
Australia | 84 |
United Kingdom | 84 |
Taiwan | 75 |
Spain | 63 |
Germany | 53 |
Canada | 47 |
Finland | 47 |
China | 45 |
Malaysia | 42 |
California | 41 |
More ▼ |
Laws, Policies, & Programs
Equal Access | 1 |
Higher Education Act Title IX | 1 |
Higher Education Opportunity… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Lautaro Cabrera; Diane Jass Ketelhut; Kelly Mills; Heather Killen; Merijke Coenraad; Virginia L. Byrne; Jandelyn Dawn Plane – Journal of Research in Science Teaching, 2024
As professional science becomes increasingly computational, researchers and educators are advocating for the integration of computational thinking (CT) into science education. Researchers and policymakers have argued that CT learning opportunities should begin in elementary school and span across the K-12 grades. While researchers and policymakers…
Descriptors: Computer Science Education, Thinking Skills, Science Education, Elementary School Students
Danyelle Tauryce Willis; Kimberley Edelin Freeman – ACM Transactions on Computing Education, 2024
Objectives: We aim to understand, from a motivational perspective, how Black undergraduate women in computing make sense of their intersectional computing experiences. We examine their motivation to major in computing, their experiences as Black women in computing, and how these vary across institutional contexts. Participants: A sample of 77…
Descriptors: Undergraduate Students, African American Students, Student Motivation, Student Experience
Hao, Xiaoxin; Xu, Zhiyi; Guo, Mingyue; Hu, Yuzheng; Geng, Fengji – International Journal of STEM Education, 2023
Background: Coding has become an integral part of STEM education. However, novice learners face difficulties in processing codes within embedded structures (also termed nested structures). This study aimed to investigate the cognitive mechanism underlying the processing of embedded coding structures based on hierarchical complexity theory, which…
Descriptors: Cognitive Processes, Difficulty Level, Programming, Computer Science Education
Miedema, Daphne; Fletcher, George; Aivaloglou, Efthimia – ACM Transactions on Computing Education, 2023
Prior studies in the Computer Science education literature have illustrated that novices make many mistakes in composing SQL queries. Query formulation proves to be difficult for students. Only recently, some headway was made towards understanding why SQL leads to so many mistakes, by uncovering student misconceptions. In this article, we shed new…
Descriptors: Computer Science Education, Novices, Misconceptions, Programming Languages
Collins, Jazmin; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2023
The use of the Capture the Flag (CTF)-style competitions has grown popular in a variety of environments as a method to improve or reinforce cybersecurity techniques. However, while these competitions have shown promise in student engagement, enjoyment, and the teaching of essential workforce cybersecurity concepts, many of these CTF challenges…
Descriptors: Computer Security, Computer Science Education, Coding, Competition
Johnson, Donald M.; Pate, Michael L.; Estepp, Christopher M.; Wardlow, George W. – Journal of Research in Technical Careers, 2023
A replication study was conducted to determine the effectiveness of an instructional treatment based on self-efficacy theory when used with novice Arduino microcontroller users. Students (n = 32) in an introductory university agricultural systems technology course participated in a lesson on Arduino microcontrollers, circuit breadboarding, and…
Descriptors: Self Efficacy, Computer Science Education, Instructional Effectiveness, Novices
Araos, Andrés; Damsa, Crina; Gaševic, Dragan – Journal of Computer Assisted Learning, 2023
Background: The surge of online platforms has generated interest in how specialized platforms support formal and informal learning in various disciplinary domains. Knowledge is still limited regarding how undergraduate students navigate and use platforms to learn. Objectives: This study explores computer and software engineering students' learning…
Descriptors: Computer Science Education, Computer Software, Learning Activities, Undergraduate Students
Xu, Weiqi; Wu, Yajuan; Ouyang, Fan – International Journal of Educational Technology in Higher Education, 2023
Pair programming (PP), as a mode of collaborative problem solving (CPS) in computer programming education, asks two students work in a pair to co-construct knowledge and solve problems. Considering the complex multimodality of pair programming caused by students' discourses, behaviors, and socio-emotions, it is of critical importance to examine…
Descriptors: Cooperative Learning, Problem Solving, Computer Science Education, Programming
Recabarren, Matías; Corvalán, Benjamín; Villegas, Montserrat – Interactive Learning Environments, 2023
Studies have shown that the application of gamification has positive effects on motivation and learning. However, various meta-studies indicate that there is high volatility in the published results. The purpose of this study is to analyze whether the student's activity as gamers is related to these differences. A comparative study was conducted…
Descriptors: Video Games, Gamification, Student Motivation, Individual Differences
Divasón, Jose; Martinez-de-Pison, Francisco Javier; Romero, Ana; Saenz-de-Cabezon, Eduardo – IEEE Transactions on Learning Technologies, 2023
The evaluation of student projects is a difficult task, especially when they involve both a technical and a creative component. We propose an artificial intelligence (AI)-based methodology to help in the evaluation of complex projects in engineering and computer science courses. This methodology is intended to evaluate the assessment process…
Descriptors: Student Projects, Student Evaluation, Artificial Intelligence, Models
Sendag, Serkan; Yakin, Ilker; Gedik, Nuray – Education and Information Technologies, 2023
Teaching programming skills has attracted a great deal of attention for more than a decade. One potential reason behind this is that the explicit teaching of computer programming can improve higher-order thinking skills, such as creativity. Moreover, whether or not creative programming learning activities, such as the use of…
Descriptors: Preservice Teachers, Information Technology, Programming, Computer Science Education
Balon, Tyler; Baggili, Ibrahim – Education and Information Technologies, 2023
Over the last decade, industry and academia have worked towards raising students' interests in cybersecurity through game-like competitions to fill a shortfall of cybersecurity professionals. Rising interest in video games in combination with gamification techniques make learning fun, easy, and addictive. It is crucial that cybersecurity curricula…
Descriptors: Competition, Computer Security, Information Security, Computer Science Education
Qin, Chao; Liu, Yanjia; Zhang, Hemei – Journal of Computer Assisted Learning, 2023
Background: Being easy to learn and fun, block-based programming tools are widely used to teach students introductory programming. Scratch and LEGO robots are two popular block-based programming tools. However, the objects they manipulate are completely different. Scratch manipulates graphical virtual sprites, whereas LEGO robots manipulate…
Descriptors: Foreign Countries, Undergraduate Students, Learner Engagement, Robotics
Pohl, Margit; Potzmann, Benjamin; Stoiber, Christina; Aigner, Wolfgang – International Association for Development of the Information Society, 2023
Visualizations have become more complex in recent years so that users need to learn how to use these systems. Onboarding systems can help users to learn how to interact with a visualization efficiently. Simple tutorials are often not sufficient. There are still open questions on how to design such onboarding systems. So far, a few usability…
Descriptors: Visualization, Visual Aids, Teaching Methods, Active Learning
Scaturro Heil, Margaret R. – International Association for Development of the Information Society, 2023
A required undergraduate computer science 15-week project course at North Carolina State University, Department of Computer Science, USA, has grown rapidly in 29 years from serving 3 student teams to up to 39 teams. To maintain the integrity of the award-winning program and to facilitate the collaboration of hundreds of students in an academic…
Descriptors: Undergraduate Students, Computer Science Education, Student Projects, Cooperative Learning