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Showing 106 to 120 of 191 results Save | Export
Dziorny, Mary Aileen – ProQuest LLC, 2012
This study sought to determine if an online course designed and delivered in Second Life can meet the needs of higher education students with dyslexia. The course design incorporated strategies from Gagne' and Briggs' principles of instruction, Gagnon and Collay's constructivist learning design, Powell's key learning needs of…
Descriptors: Online Courses, Dyslexia, Higher Education, Special Needs Students
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Ferrara, Victoria M. – Journal of Continuing Higher Education, 2010
Portfolio assessment is a valid and reliable method to assess experiential learning. Developing a fully online portfolio assessment program is neither easy nor inexpensive. The institution seeking to take its portfolio assessment program online must make a commitment to its students by offering the technologies most suited to meet students' needs.…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Experiential Learning, Program Effectiveness
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D'Agustino, Steven – Journal of International Education in Business, 2012
Purpose: The current literature examining the design of effective online learning opportunities recommends an array of best practices but no agreed upon and unifying model. The purpose of this paper is to survey the existing research of effective design models for online learning in an attempt to identify best practices and present a new model.…
Descriptors: Instructional Design, Electronic Learning, Distance Education, Online Courses
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Brunvand, Stein – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2010
Through the use of Web 2.0 technologies the production and distribution of professional digital video content for use in teacher education has become more prevalent. As teachers look to learn from and interact with this video content, they need explicit support to help draw their attention to specific pedagogical strategies and reduce cognitive…
Descriptors: Teacher Education, Best Practices, Video Technology, Teacher Education Programs
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Freeman, Matthew K. – Tech Directions, 2009
This article presents a design brief for a pinball game. The design brief helps students get a better grasp on the operation and uses of simple machines. It also gives them an opportunity to develop their problem-solving skills and use design skills to complete an interesting, fun product. (Contains 2 tables and 3 photos.)
Descriptors: Educational Games, Design Preferences, Design Requirements, Games
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Manning, Flori H.; Lawless, Kimberly A. – Journal of Interactive Learning Research, 2011
The present study examined students' first impressions of different aesthetic treatments for the same web-based lesson about the experiences of British soldiers during World War I as expressed through examples of trench poetry. Holding site content and functionality constant, the interface design's visual presentation was manipulated along two…
Descriptors: Electronic Learning, Online Courses, Web Sites, Internet
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Yen, Nai-Shing; Tsai, Jie-Li; Chen, Pei-Ling; Lin, Hsuan-Yu; Chen, Arbee L. P. – Behaviour & Information Technology, 2011
To investigate the most efficient way to represent text in reading Chinese on computer displays, three typographic variables, character size (41[feet] arc/24 pixels and 60[feet] arc/32 pixels), character spacing (1/4 and 1/8 character width) and font type (Kai and Ming), were manipulated. Results showed that the reading speed for Chinese…
Descriptors: Foreign Countries, Chinese, Reading Rate, Eye Movements
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
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White, Su; Davis, Hugh C. – International Journal of Virtual and Personal Learning Environments, 2011
Many of the communities interested in learning and teaching technologies within higher education now accept the view that a conception of personal learning environments provides the most realistic and workable perspective of learners' interactions with and use of technology. This view may not be reflected in the behaviour of those parts of a…
Descriptors: Individualized Instruction, Educational Environment, Institutional Characteristics, Case Studies
Griswold, John S.; Jarvis, William F. – Commonfund Institute, 2011
Successful investing for long-term funds requires a strategic plan. This is true despite--indeed, because of--the fact that the future is unknowable. The plan must be specific, embodying in concrete terms the best thinking of the board of trustees about the investment pool, its goals and purposes; but it also needs to be sufficiently flexible to…
Descriptors: Investment, Financial Policy, Position Papers, Strategic Planning
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Crow, Tracy – Journal of Staff Development, 2010
This article presents an interview with Chris Dede, the Timothy E. Wirth Professor in Learning Technologies at the Harvard Graduate School of Education. His research interests include the use of emerging technologies in education, with emphases on online professional development, scaling up innovations, and immersive interfaces for learning. He is…
Descriptors: Educational Technology, Professional Development, Interviews, Instructional Effectiveness
Toth, Kate E.; McKey, Colleen A. – Canadian Journal of Higher Education, 2010
The purpose of faculty development in terms of the educational role is to assist faculty in becoming better educators. Educational peer review (EPR) is one method of faculty development. This article is based on a study that explored the different development needs of nursing faculty within a school of nursing at an Ontario university. The study…
Descriptors: Nursing Education, Program Design, Foreign Countries, Faculty Development
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Kamaruddin, Norfadilah – Turkish Online Journal of Educational Technology - TOJET, 2010
There are many reasons why interface design for interactive courseware fails to support quality of learning experiences. The causes such as the level of interactivity, the availability of the interfaces to interact with the end users and a lack of deep knowledge about the role of interface design by the designers in the development process are…
Descriptors: Courseware, Computer System Design, Computer Interfaces, Educational Quality
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Leather, Deborah J.; Marinho, Rita Duarte – Change: The Magazine of Higher Learning, 2009
For the last few decades, improving learning space has generally meant renovations to existing space, because raising new buildings has simply not been within most public or private institutions' budgetary capacity. But sometimes, the opportunity to oversee the development of a new building occurs. The dean who is given such an important project…
Descriptors: Educational Facilities Design, Deans, Educational Facilities Planning, Administrator Role
Hernandez-Serrano, Maria Jose; Gonzales-Sanchez, Margarita – Online Submission, 2011
This paper reports on a project in which students' interactions with learning environments are investigated from the perspective of the spatial factors. Our research examines a significant dimension generated under the interrelationship between the subject and the virtual space, by establishing that spatial dimensions may determine the level of…
Descriptors: Foreign Countries, Socialization, Cognitive Processes, Social Experience
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