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Rieber, Lloyd P.; Tzeng, Shyh-Chii; Tribble, Kelly – Learning and Instruction, 2004
The purpose of this research was to explore how adult users interact and learn during an interactive computer-based simulation supplemented with brief multimedia explanations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion of a simple…
Descriptors: Discovery Learning, Computer Simulation, Multimedia Instruction, College Students
Lawrence, Arul A. S. – Online Submission, 2015
The XX IDEA annual conference has been focused and reflected on different ways and means of meeting various kinds of methodological challenges, new technologies and multi-media developments, newly emerging partnerships and collaboration between emerging sectors on one hand and between the institutions functioning with similar objectives and…
Descriptors: Foreign Countries, Open Education, Distance Education, Barriers
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Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
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Cataloglu, Erdat – Turkish Online Journal of Educational Technology - TOJET, 2006
This study aims to report the effort on teaching vector algebra using free open source software (FOSS). Recent studies showed that students have difficulties in learning basic physics concepts. Constructivist learning theories suggest the use of visual and hands-on activities in learning. We will report on the software used for this purpose. The…
Descriptors: Learning Processes, Experimental Groups, Computer Software, Control Groups
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Mendez, Empar; Casadesus, Marti; De Ciurana, Quim – Innovations in Education and Teaching International, 2006
This article describes the Gironacel[R] project--a virtual learning environment produced by the University of Girona. The purpose of this tool is to make it easier for students studying quality management courses within engineering schools to understand what the "quality culture" is and how to implement the ISO 9001:2000 standard in a…
Descriptors: Engineering Education, Standards, Total Quality Management, Educational Environment
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Ferry, Brian; Kervin, Lisa – Campus-Wide Information Systems, 2006
Purpose: The purpose of this paper is to report the impact of an online simulation that was designed to provide pre-service teachers with experience in dealing with complex classroom situations associated with the teaching of literacy. Design/methodology/approach: A developmental approach to the research was used. This is also known as…
Descriptors: Computer Simulation, Teaching Methods, Web Based Instruction, Literacy Education
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Kennedy, Gregor E.; Judd, Terry S. – Computers & Education, 2007
Developers of educational multimedia programs have expectations about the way in which they will be used. These expectations can be broadly categorised as either functional (primarily related to the interface) or educational (related to learning designs, processes and outcomes). However, student users will not always engage with educational…
Descriptors: Learning Processes, Medical Students, Multimedia Materials, Computer Software
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Norton, Richard K.; Brix, Andrew; Brydon, Trevor; Davidian, Elijah; Dinse, Keely; Vidyarthi, Sanjeev – Planning for Higher Education, 2007
This study addresses several common shortcomings of current university campus sustainability initiatives, including a lack of attention to integrative issues such as land use, housing, and transportation, and a generally reactive rather than proactive approach to sustainability. To engage these concerns, we develop a model for assessing the…
Descriptors: Land Use, Sustainable Development, Administrative Principles, College Administration
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Lengwiler, Yvan – Journal of Economic Education, 2004
The author presents a computer game that puts the player in the role of a central bank governor. The game is a stochastic simulation of a standard reduced form macro model, and the user interacts with this simulation by manipulating the interest rate. The problem the player faces is in many ways quite realistic--just as a real monetary authority,…
Descriptors: Continuing Education, Economics Education, Computer Simulation, Educational Games
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Zacharia, Zacharias C. – International Journal of Science Education, 2005
This study investigated how individuals' construction of explanations--a way of ascertaining how well an individual understands a concept--develops from an interactive simulation. Specifically, the purpose was to investigate the effect of interactive computer simulations or science textbook assignments on the nature and quality of postgraduate…
Descriptors: Comprehension, Textbooks, Science Teachers, Science Instruction
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Roper, Steven D. – Innovations in Education and Teaching International, 2004
Simulations can often be used to internationalize a course and even a curriculum. For faculty that teach international and comparative courses, simulations can often provide students with an opportunity to see beyond their own country. In developing a course on political revolutions, I created a simulation in which students role-played either a…
Descriptors: Computer Simulation, Conflict, Higher Education, Teaching Methods
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Reilly, Andrew; Huss, Megan; Stoel, Leslie – Journal of Family and Consumer Sciences, 2005
The application of the technology acceptance model to a merchandising course teaching industry software was evaluated. Based on technology acceptance research, industry software was presented emphasizing ease-of-use and usefulness. The final course project gave students a quasi real-life experience of combining merchandising skills with the…
Descriptors: Technology Education, Industry, Computer Software, Merchandising
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Woodfield, Brian F.; Andrus, Merritt B.; Waddoups, Gregory L.; Moore, Melissa S.; Swan, Richard; Allen, Rob; Bodily, Greg; Andersen, Tricia; Miller, Jordan; Simmons, Bryon; Stanger, Richard – Journal of Chemical Education, 2005
A set of sophisticated and realistic laboratory simulations is created for use in freshman- and sophomore-level chemistry classes and laboratories called 'Virtual ChemLab'. A detailed assessment of student responses is provided and the simulation's pedagogical utility is described using the organic simulation.
Descriptors: Laboratory Experiments, Computer Assisted Instruction, Chemistry, Computer Simulation
Smith, Peter, Ed. – Association of Small Computer Users in Education (ASCUE), 2009
The Association of Small Computer Users in Education (ASCUE) is a dynamic organization for people interested in small college technology issues. Its members include information technology professionals, instructional technologists, and faculty members from all over the world who use computers and technology to support teaching and learning. The…
Descriptors: Small Colleges, Information Technology, Educational Technology, Organizations (Groups)
New Media Consortium, 2007
With the release of the fourth edition in the annual "Horizon Report, the New Media Consortium (NMC) has undertaken a concerted, international effort to describe a research agenda and call to scholarship based on the six practices and technologies featured in the report. The community was invited to participate in this process, contribute to the…
Descriptors: Higher Education, Educational Games, Research Needs, Scholarship
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