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Syynimaa, Kirsi; Lainema, Kirsi; Lainema, Timo – International Association for Development of the Information Society, 2022
Game-based learning (GBL) environments are shown to support open-ended inquiry, collaborative learning, shared knowledge creation and decision-making processes. The study at hand focuses on examining students' descriptions of problematic situations and collaborative learning in a virtual simulation game. We were interested in what kinds of…
Descriptors: Teamwork, Cooperative Learning, Game Based Learning, Electronic Learning
Jennifer A. McConville – ProQuest LLC, 2022
The purpose of this research study was to generate a grounded theory based on the lived experience of community college leaders at Lake Washington Institute of Technology in Kirkland, Washington, when they were faced with the challenges of COVID-19. The study examined the lived experience of community college leaders addressing a significant,…
Descriptors: Community Colleges, Leadership Responsibility, Administrator Role, COVID-19
Norman Cadiz Belleza – ProQuest LLC, 2022
According to health care reports, more than 250,000 deaths annually are attributed to medical error, prompting interprofessional education (IPE) initiatives as one way to improve healthcare delivery. The problem is that little is known about the effect of simulation learning with standardized patients on occupational therapy (OT) and physical…
Descriptors: Simulation, Occupational Therapy, Physical Therapy, Allied Health Occupations Education
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Craig Whitsed; Antonia Girardi; Scott Fitzgerald; John Williams – Journal of Higher Education Policy and Management, 2025
Using Multilevel Job Demand-Resources theory, this research explores how crisis influenced perceptions about academic work engagement at individual, team, and organisational levels. The COVID-19 crisis led universities to make significant changes in response to health and fiscal impacts. Changes included restructuring, job shedding, and pivoting…
Descriptors: Universities, Crisis Management, COVID-19, Pandemics
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Kaitlin Springmier; Catherine Fonseca; Laura Krier; Rita Premo; Hilary Smith; Mary Wegmann – portal: Libraries and the Academy, 2024
For more than 30 years, Peter Senge's theory of learning organizations has influenced the study of leadership and organizations. Researchers have studied various components of his framework: team cognition and mental models, team learning, shared vision, systems thinking, and personal mastery. But few articles have explored what it looks like in…
Descriptors: Organizational Learning, Audits (Verification), Library Materials, Diversity
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Leda Cempellin; Elizabeth Tofte – Educational Research and Evaluation, 2024
This case study combines Stephen Brookfield's Critical Incident Questionnaire (CIQ) and Tuckman's phases of small group development to study students' perception of teamwork within a humanities course. As the semester progressed and students' experiences within the team cycle evolved, their reliance towards direct teaching decreased and their…
Descriptors: Student Attitudes, Teamwork, Humanities, Cooperative Learning
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Kirsi Syynimaa; Kirsi Lainema; Timo Lainema – International Journal of Technology in Education, 2024
The application of digital game-based learning (GBL) methods has lately received more attention in higher education (HE). An extensive body of previous investigations has recognised the potential of instructional games to advance the learning of appropriate work life skills. However, there seems to be a lack of understanding in the current…
Descriptors: Foreign Countries, Undergraduate Students, Game Based Learning, Educational Games
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Tracy X. P. Zou; Gray Kochhar-Lindgren; Andrew Pau Hoang; Kristy Lam; Tom J. Barry; Lily Y. Y. Leung – Educational Review, 2024
Students as partners (SaP) has become an impactful practice in higher education as it enables students to take ownership of their learning and exercise agency. However, the implementation of SaP, particularly in Asia, has encountered many challenges, including concerns about a large power distance between students and teachers. Despite the…
Descriptors: Foreign Countries, Undergraduate Students, Student Participation, Student Projects
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Jane Ferns; Natasha Hawkins; Alexandra Little; Mohammad Hamiduzzaman – Innovations in Education and Teaching International, 2024
Interprofessional education is a key component of preparing health professional students to become collaborative practice-ready graduates. In the design and delivery of activities, educators seek ways to enhance student participation and learning with the goal of developing students' collaborative practice capabilities. Traditionally, learning…
Descriptors: Educational Games, Puzzles, Interprofessional Relationship, Professional Education
Jessica D. Young – ProQuest LLC, 2024
Identifying approaches that make science and engineering education broader and more inclusive is core to discipline based education research. Both fundamental and applied research are important in advancing a STEM education that retains the necessary scientists of the U.S.'s future. Thus, the major goal of this work was to evaluate and describe…
Descriptors: STEM Education, Success, Introductory Courses, Peer Relationship
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Katrenia Reed Hughes; Khushboo Kapadia; Brandon Sorge – Journal of the Scholarship of Teaching and Learning, 2024
The current study used Blomquist's Project Management Self-Efficacy assessment to collect data about student's perceived project management competence before taking a graduate level project management course. The research utilized the PMSE assessment to measure actual and retrospective pre-course project management self-efficacy. No industry is…
Descriptors: Graduate Students, Administrator Education, 21st Century Skills, Cooperative Planning
Elizabeth Catherine Bruner – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how instructional designers in higher education in the United States described their experiences with collective affective emergent states (team cohesion and collective efficacy) when collaborating with faculty to design online courses. The foundation for the study was the…
Descriptors: Instructional Design, Partnerships in Education, Teacher Collaboration, College Faculty
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Logan Paul; Alexis Peirce Caudell – Journal of Teaching and Learning with Technology, 2024
Employers want graduates who excel in communication, collaboration, and teamwork. But implementing activities and assessments to support this skill development can be challenging in higher education large-enrollment classes where the balance between the extra work it creates for faculty and perceived value for students must be carefully…
Descriptors: Peer Evaluation, Feedback (Response), Active Learning, Student Projects
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Dinca, Melinda; Lustrea, Anca; Crasovan, Mariana; Onitiu, Atalia; Berge, Trond – SAGE Open, 2023
The heavy dependence on online education during the COVID-19 pandemic has long-term consequences for teaching and learning. The problem statement of the present study is to identify, from a student-centered perspective, solutions for a teaching approach in the virtual environment to increase student involvement and stimulate active relevant…
Descriptors: Student Attitudes, Group Dynamics, Cooperative Learning, Student Projects
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Mitka, Malgorzata M.; Narayanswamy, Shruti; Smith, Ian – Journal of University Teaching and Learning Practice, 2023
The ability to work effectively in a diverse team is a valuable skill which is transferable to many contexts. As such, it is important to build this skill through deliberate, targeted, and meaningful learning activities in higher education. The Vertically Integrated Projects (VIP) model enhances team diversity by combining students from different…
Descriptors: Teamwork, Cooperative Learning, Transfer of Training, Skill Development
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