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Daniel, Ana Dias – Industry and Higher Education, 2016
Entrepreneurship education has generated considerable interest in recent decades, largely attributable to the evidence of the positive impact of small and medium-sized enterprises on economic growth, job creation, innovation and wealth generation. Since the first entrepreneurship course was held in 1947 at Harvard University, countless courses and…
Descriptors: Entrepreneurship, Design Preferences, Thinking Skills, Teaching Methods
Kay, Denise; Kibble, Jonathan – Advances in Physiology Education, 2016
Shifts in educational research, in how scholarship in higher education is defined, and in how funding is appropriated suggest that educators within basic science fields can benefit from increased understanding of learning theory and how it applies to classroom practice. This article uses a mock curriculum design scenario as a framework for the…
Descriptors: Physiology, Learning Theories, Educational Practices, Curriculum Design
Kent, Harry R.; Bacon, Jonathan P. – School Science Review, 2016
It is well known that schools and colleges often have budget limitations that can hamper the effectiveness of practical education. This article looks at how cheap, off-the-shelf components can be used to produce a simple DIY digital microscope, and how this provides novel opportunities to integrate biology, physics, design technology and computer…
Descriptors: Biology, Laboratory Equipment, Cost Effectiveness, Hands on Science
Bennett, Sue; Agostinho, Shirley; Lockyer, Lori – Journal of Interactive Media in Education, 2016
All university educators perform design work as they prepare and plan learning experiences for their students. How such design work is undertaken, conceptualised, and optimally supported is the focus of ongoing research for the authors. The purpose of this article is to present the results of a research study that sought to gain a richer…
Descriptors: Investigations, Design, Database Management Systems, Research Projects
Casanova, Diogo; Mitchell, Paul – Journal of Learning Spaces, 2017
This paper presents an alternative method for learning space design that is driven by user input. An exploratory study was undertaken at an English university with the aim of redesigning technology-enhanced learning spaces. Two provocative concepts were presented through participatory design workshops during which students and teachers reflected…
Descriptors: Participative Decision Making, Design Preferences, Classroom Design, Technology Integration
Çer, Erkan; Sahin, Ertugrul – Journal of Education and Practice, 2016
The purpose of this study was to develop a checklist whose validity has been tested in assessing children's books. Participants consisted of university students who had taken a course in children's literature. They were selected through convenience sampling and randomly assigned into experimental and control groups. Participants in the…
Descriptors: Check Lists, Childrens Literature, Books, Instructional Effectiveness
Designing Informal Learning Experiences for Early Career Academics Using a Knowledge Ecosystem Model
Miller, Faye; Partridge, Helen; Bruce, Christine; Hemmings, Brian – Journal of Further and Higher Education, 2017
This article presents a "knowledge ecosystem" model of how early career academics experience using information to learn while building their social networks for developmental purposes. Developed using grounded theory methodology, the model offers a way of conceptualising how to empower early career academics through (1) agency…
Descriptors: Learning Experience, Informal Education, Career Academies, Models
Barros, Joana – Journal of Geography in Higher Education, 2017
The paper proposes a strategy for designing introductory GIS modules at Birkbeck, University of London. Seven design aspects or elements (content, practical exercises, assessment, pace, mode, level of support, and level of difficulty) for tailoring modules at appropriate levels and for diversity are introduced and their application in Birkbeck's…
Descriptors: Introductory Courses, Curriculum Design, Learning Modules, Design Preferences
Rum, Siti Nurulain Mohd; Ismail, Maizatul Akmar – Educational Technology & Society, 2017
Computer programming is a part of the curriculum in computer science education, and high drop rates for this subject are a universal problem. Development of metacognitive skills, including the conceptual framework provided by socio-cognitive theories that afford reflective thinking, such as actively monitoring, evaluating, and modifying one's…
Descriptors: Metacognition, Computer Assisted Instruction, Programming, Novices
Casanova, Diogo; Moreira, António – International Journal of Mobile and Blended Learning, 2017
This paper presents a comprehensive model for supporting informed and critical discussions concerning the quality of Technology-Enhanced Learning in Blended Learning programmes. The model aims to support discussions around domains such as how institutions are prepared, the participants' background and expectations, the course design, and the…
Descriptors: Blended Learning, Models, Technology Uses in Education, Evaluation Methods
Bradley, Janice; Rorrer, Andrea; McKinney, Ashley; Groth, Cori – Learning Professional, 2017
What happens when a university-based education policy center uses the Standards for Professional Learning to design purposeful professional learning experiences for teachers, community members, principals, central office administrators, superintendents, and university faculty to re-engage in the meaning and creation of equitable and excellent…
Descriptors: State Standards, Educational Policy, Educational Improvement, Educational Practices
Magruder, Lewis – Journal on Excellence in College Teaching, 2016
Learning how to transform an empty space into one alive with dramatic possibilities is one of the challenges facing students in several disciplines--for example, graphic design, filmmaking, gaming, architecture, interior design, visual arts, and designing and directing for the theatre. The author, a professor of directing for the theatre,…
Descriptors: Virtual Classrooms, Computer Simulation, Theater Arts, Theaters
Paolucci, Catherine; Wessels, Helena – Journal of Teacher Education, 2017
This study examined preservice teachers' (PSTs) capacity to create mathematical modeling problems (MMPs) for grades 1 to 3. PSTs created MMPs for their choice of grade level and aligned the mathematical content of their MMPs with the relevant mathematics curriculum. PSTs were given criteria adapted from Galbraith's MMP design principles to guide…
Descriptors: Preservice Teachers, Mathematical Models, Elementary School Mathematics, Questioning Techniques
Zseby, Tanja; Iglesias Vázquez, Félix; King, Alistair; Claffy, K. C. – IEEE Transactions on Education, 2016
This paper presents a network security laboratory project for teaching network traffic anomaly detection methods to electrical engineering students. The project design follows a research-oriented teaching principle, enabling students to make their own discoveries in real network traffic, using data captured from a large IP darkspace monitor…
Descriptors: Teaching Methods, Information Security, Information Networks, Computer Networks
Stark, Johnnie; Park, Jin Gyu – International Journal of Sustainability in Higher Education, 2016
Purpose: This longitudinal study assessed student perceptions of sustainable design issues in the context of an accredited interior design program. Although literature exists documenting the integration of sustainable strategies into interior design curriculum, more analysis is needed to determine the impact of program experiences on students'…
Descriptors: Interior Design, Student Attitudes, Sustainability, Longitudinal Studies