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Demir, Ömer; Seferoglu, Süleyman Sadi – Journal of Educational Computing Research, 2021
Cooperative learning manifests itself as pair programming in coding education. There is a limited number of studies experimentally demonstrating that pair programming is effective in the educational context. Therefore, in this study, solo and pair programming were compared in terms of flow experience, coding quality, and coding achievement. The…
Descriptors: Cooperative Education, Programming, Computer Science Education, College Seniors
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Prasad, Prajish; Iyer, Sridhar – Research and Practice in Technology Enhanced Learning, 2022
Evaluating a software design is an important practice of expert software designers. They spend significant time evaluating their solution, by developing an integrated mental model of the software design and the requirements. However, sufficient emphasis has not been given on teaching and learning of evaluation practices in software design courses,…
Descriptors: Computer Software, Design, Computer Science Education, Models
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Guth, Douglas J. – Community College Journal, 2022
Digital technologies are an integral facet of human existence, changing how humans find information, the way humans communicate and even human behavior. This transition applies to education as well, with the continued growth of artificial intelligence (AI) reshaping the higher education landscape at two- and four-year institutions alike. AI is…
Descriptors: Community Colleges, Artificial Intelligence, Computer Science Education, Labor Force Development
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Kim, ChanMin; Vasconcelos, Lucas; Belland, Brian R.; Umutlu, Duygu; Gleasman, Cory – International Journal of Educational Technology in Higher Education, 2022
It is critical to teach all learners to program and think through programming. But to do so requires that early childhood teacher candidates learn to teach computer science. This in turn requires novel pedagogy that can both help such teachers learn the needed skills, but also provide a model for their future teaching. In this study, we examined…
Descriptors: Programming, Error Correction, Student Behavior, Early Childhood Teachers
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Johnson, Amy L.; Gleit, Rebecca D. – Teaching Sociology, 2022
Despite the centrality of data analysis to the discipline, sociology departments are currently falling short of teaching both undergraduate and graduate students crucial computing and statistical software skills. We argue that sociology instructors must intentionally and explicitly teach computing skills alongside statistical concepts to prepare…
Descriptors: College Students, Sociology, Social Science Research, Computer Science Education
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Núñez, Anne-Marie – Change: The Magazine of Higher Learning, 2022
Examining how departments in Hispanic-serving institutions (HSIs) construct supportive organizational cultures can offer insights on how other institutions can also build inclusive environments to promote minoritized student success, even in less diverse science fields. Studying the organizational behavior of HSI computer science departments…
Descriptors: School Culture, Hispanic American Students, Minority Serving Institutions, Computer Science Education
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Yonwilad, Wannatida; Sinlapaninman, Unyaparn – Journal of Educational Issues, 2022
This study aimed to develop blended learning activities and creativity-based learning in the Mathematics for Computer Course (MCC), compare mathematics achievement in the MCC at a 70% threshold score, compare students' information technology usage performance, and investigate students' learning satisfaction. The participants were freshmen who…
Descriptors: Blended Learning, Creativity, Mathematics Achievement, Information Technology
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Gavilán-Izquierdo, José María; Gallego-Sánchez, Inés; González, Antonio; Puertas, María Luz – Mathematics Teaching Research Journal, 2022
In this exploratory work, the discourse of first-year computer engineering undergraduate students of graph theory was analyzed with the aim of improving the teaching of this branch of mathematics. The theoretical framework used is the theory of commognition, specifically, we focus on commognitive conflicts because they are learning opportunities…
Descriptors: Undergraduate Students, Engineering Education, Computer Science Education, Graphs
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Caughman, Alicia M.; Weigel, Emily G. – CBE - Life Sciences Education, 2022
Quantitative and computational skills are required of 21st-century biologists. While biology student abilities and attitudes toward math have been studied extensively, less is known about corresponding attitudes toward computer science (CS). It is important to understand how students perceive math and CS subjects and whether those perceptions are…
Descriptors: Biology, Mathematics Skills, Computer Literacy, Computer Science Education
Lindsay Kistler Mattock – Journal of Education for Library and Information Science, 2022
The information professions demand digitally literate practitioners who can navigate the increasingly complex technological environments of libraries and archives. While basic literacy is presumed among graduate students, many students express fear and anxiety when approaching new technologies. These psychological barriers have not been addressed…
Descriptors: Technological Literacy, Anxiety, Computer Attitudes, Library Education
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Kasakowskij, Regina; Haake, Joerg M.; Seidel, Niels – International Educational Data Mining Society, 2023
Improving competence requires practicing, e.g. by solving tasks. The Self-Assessment task type is a new form of scalable online task providing immediate feedback, sample solution and iterative improvement within the newly developed SAFRAN plugin. Effective learning not only requires suitable tasks but also their meaningful usage within the…
Descriptors: Self Evaluation (Individuals), Student Behavior, College Students, Learning Processes
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Fu, Qian; Zheng, Yafeng; Zhang, Mengyao; Zheng, Lanqin; Zhou, Junyi; Xie, Bochao – Educational Technology Research and Development, 2023
Providing appropriate feedback is important when learning to program. However, it is still unclear how different feedback strategies affect learning outcomes in programming. This study designed four different two-step programming feedback strategies and explored their impact on novice programmers' academic achievement, learning motivations, and…
Descriptors: Feedback (Response), Academic Achievement, Novices, Programming
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Shin, Yoonhee; Jung, Jaewon; Zumbach, Joerg; Yi, Eunseon – Journal of Educational Computing Research, 2023
This study explores the effects of worked-out examples and metacognitive scaffolding on novice learners' knowledge performance, cognitive loads, and self-regulation skills in problem-solving programming. 126 undergraduate students in a computer programming fundamentals course were randomly assigned to one of four groups: (1) task performance with…
Descriptors: Problem Solving, Metacognition, Scaffolding (Teaching Technique), Programming
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Gonzalez, Fernando – Education and Information Technologies, 2023
The study of robotics has become a popular course among many educational programs, especially as a technical elective. A significant part of this course involves having the students learn how to program the movement of a robotic arm by controlling the velocity of its individual joint motors, a topic referred to as joint programming. They must…
Descriptors: Robotics, Educational Technology, Technology Uses in Education, Simulation
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