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Gómez Siurana, Amparo; Font Escamilla, Alicia – Chemical Engineering Education, 2022
Examples of applications of equilibrium-based methods for multicomponent separations usually require the use of simulation packages, which do not allow students to follow the involved algorithms step by step. Excel spreadsheets with examples of six such rigorous methods have been used with MSc students of Chemical Engineering of the University of…
Descriptors: Spreadsheets, Chemical Engineering, Graduate Students, Teaching Methods
Hajirasouli, Aso; Banihashemi, Saeed – International Journal of Educational Technology in Higher Education, 2022
Over the past decade, the architecture and construction (AC) industries have been evolving from traditional practices into more current, interdisciplinary and technology integrated methods. Complex and intricate digital technologies and mobile computing such as simulation, computational design and immersive technologies, have been exploited for…
Descriptors: Computer Simulation, Architectural Education, Construction (Process), Technology Uses in Education
Pickering, James D.; Panagiotis, Antoniou; Ntakakis, Georgios; Athanassiou, Alkinoos; Babatsikos, Emmanouil; Bamidis, Panagiotis D. – Anatomical Sciences Education, 2022
Augmented, mixed, and virtual reality applications and content have surged into the higher education arena, thereby allowing institutions to engage in research and development projects to better understand their efficacy within curricula. However, despite the increasing interest, there remains a lack of robust empirical evidence to justify the…
Descriptors: Computer Simulation, Medical Students, Anatomy, Computer Assisted Instruction
Tapia Mattar, Valeria; Gavilán-Arriazu, Edgardo Maximiliano; Rodriguez, Sergio Antonio – Journal of Chemical Education, 2022
Understanding the physicochemical properties of organic compounds with potential biological uses is central in current research topics. Thus, students must pursue the integration of different fields of chemistry to obtain and understand the physicochemical parameters that characterize the mechanism of action of key organics compounds. This…
Descriptors: Computer Simulation, Organic Chemistry, Computer Uses in Education, Thermodynamics
Rachel R. Tatro-Duarte – ProQuest LLC, 2022
Although virtual reality (VR) is commonly used in science classes, for example, to enable students to do simulated human dissections and other medical procedures, research on the use of VR as a learning tool in the humanities, more specifically the literature classroom, are few. This grounded theory study sought to understand better the use of VR…
Descriptors: Computer Simulation, Learner Engagement, Higher Education, Literature
Kathleen Stürmer; Tim Fütterer; Stephanie Kron; Daniel Sommerhoff; Stefan Ufer – European Journal of Psychology of Education, 2024
To support professional competence development in teacher education, learning environments should allow learners to engage with professional tasks. It is crucial for knowledge and skill transfer in such learning environments to real-life context that preservice teachers perceive the task as authentic. However, due to a lack of prior knowledge,…
Descriptors: Preservice Teachers, Individual Characteristics, Teacher Competencies, Authentic Learning
Chloe Hurrell; Andreas Chai; Heather Green; Graham Bradley – Environmental Education Research, 2024
The pressing urgency of climate change calls for advancements in the way it is communicated. One communication option is the use of virtual reality (VR). The current research comprised two pilot studies to develop and test a virtual environment depicting proximal effects of climate change regarding the participant's location. In both studies, an…
Descriptors: Computer Simulation, Climate, Conservation (Environment), Intention
Zhiyang Lin; Gurgen Gukasyan; Liliya Nasyrova – Education and Information Technologies, 2024
This research aims to investigate the correlation between the academic performance of migrant students and their cultural integration within the context of international education. Additionally, it seeks to identify an optimal acculturation strategy that enhances the academic outcomes of migrant students and explores the influence of VR…
Descriptors: Correlation, Academic Achievement, Immigrants, Computer Simulation
Yanyan Sun; Chengjun Feng; Di Peng; Bian Wu – Journal of Computer Assisted Learning, 2024
Background: Both learning and problem solving are major goals of complex problem solving in engineering education. The order of knowledge construction and problem solving in learning through problem solving, however, has not been explained in current literature. Objectives: To understand their relationships, this study compared the effects of…
Descriptors: Goal Orientation, Active Learning, Inquiry, Engineering Education
Cheng Wei Lim; Kong Yen Liew; Sie Hui Lim; Manraj Singh Cheema; Puteri Suhaiza Sulaiman; Hanis Hazeera Harith; Hasni Idayu Saidi; Chau Ling Tham – Education and Information Technologies, 2024
The aseptic technique is essential for minimizing contamination in cell and tissue culture. However, biomedical science undergraduates in Universiti Putra Malaysia face challenges in acquiring hands-on learning experience on proper aseptic techniques due to inadequate facilities, which decreases learning interest and efficiency. To address this,…
Descriptors: Foreign Countries, Undergraduate Students, Biomedicine, Educational Technology
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
Pamela S. Lottero-Perdue; Howell Heather; Pavneet Kaur Bharaj; Meredith Park Rogers; Dionne Cross Francis; Adam V. Maltese; Calli Shekell; Jamie N. Mikeska – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this study, three math and three science teacher educators (TEs) were positioned as designers of instruction. The investigation considered how TEs supported preservice teachers (PSTs) to learn to facilitate argumentation discussions using two digital simulations. Research questions were (a) How did TEs engage in instructional design around the…
Descriptors: Teacher Educators, Instructional Design, Technology Integration, Computer Simulation
Aphinanh Suvandy; Pinanta Chatwattana; Prachyanun Nilsook – Higher Education Studies, 2024
This research is related mainly to the study of the results on the development of digital literacy and digital empathy with micro-learning via activities on metaverse. The main concept of this study is based on the integration of micro-learning process with metaverse technology in order to encourage and provide learners with opportunities to…
Descriptors: Digital Literacy, Empathy, Computer Simulation, Learning Activities