Publication Date
In 2025 | 9 |
Since 2024 | 225 |
Since 2021 (last 5 years) | 913 |
Since 2016 (last 10 years) | 1848 |
Since 2006 (last 20 years) | 3036 |
Descriptor
Source
Author
Barnes, Tiffany | 17 |
Soh, Leen-Kiat | 13 |
Frydenberg, Mark | 10 |
Laakso, Mikko-Jussi | 10 |
Schwieger, Dana | 10 |
Tsai, Chia-Wen | 9 |
Xinogalos, Stelios | 9 |
Armoni, Michal | 8 |
Gal-Ezer, Judith | 8 |
Malmi, Lauri | 8 |
Heckman, Sarah | 7 |
More ▼ |
Publication Type
Education Level
Location
Turkey | 153 |
Australia | 84 |
United Kingdom | 84 |
Taiwan | 75 |
Spain | 63 |
Germany | 53 |
Canada | 47 |
Finland | 47 |
China | 45 |
Malaysia | 42 |
California | 41 |
More ▼ |
Laws, Policies, & Programs
Equal Access | 1 |
Higher Education Act Title IX | 1 |
Higher Education Opportunity… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Does not meet standards | 1 |
Kurtoglu Erden, Meltem; Seferoglu, Süleyman Sadi – Turkish Online Journal of Educational Technology - TOJET, 2023
The purpose of the current study was to evaluate the undergraduate program of the Computer Education and Instructional Technology (CEIT) Department. CEIT department is an undergraduate program that trains information technology teachers. The study group of the study, which was designed according to the descriptive research model, was consisted of…
Descriptors: Foreign Countries, Undergraduate Study, Computer Science Education, Information Technology
Yusuf, Abdullahi; Noor, Norah Md – Journal of Computer Assisted Learning, 2023
Background: Several attitude scales have been developed to measure students' attitudes toward computer programming, including the prominent one developed by Cetin and Ozden. The development of these scales stemmed from the elusive nature of attitude and the lack of specific constructs to measure attitude. These instruments measure students'…
Descriptors: Programming, Computer Science Education, Attitude Measures, Student Attitudes
Ustun, Ahmet Berk; Zhang, Ke; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – Journal of Research on Technology in Education, 2023
This mixed-method pretest/post-test experimental study examined the effect of learning analytics (LA)-based interventions on students' academic achievement and self-regulatory skills, and explored students' perceptions of such interventions in flipped classrooms (FC). Sixty-two college students from an introductory computer course were randomly…
Descriptors: Learning Analytics, Feedback (Response), Flipped Classroom, Intervention
Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
Tarling, Georgie; Melro, Ana; Kleine Staarman, Judith; Fujita, Taro – Pedagogies: An International Journal, 2023
Coding bootcamps targeting diverse learners are increasingly popular. However, little research has focused on the student experience of these courses: what pedagogic practices make learning coding meaningful for them and why. In a previous paper, we proposed a conceptual framework outlining three dimensions of learning opportunities in relation to…
Descriptors: Student Attitudes, Coding, Programming, Computer Science Education
Neves, Vania de Oliveira; Morita Melo, Silvana; Viana, Davi; Pereira dos Santos, Rodrigo; Graciano Neto, Valdemar Vicente – IEEE Transactions on Education, 2023
Contribution: The main contribution of this study is to gather and report on the challenges faced by IS courses based on the professors' perspectives. Background: Information systems (ISs) area focuses on the interplay among people, processes/organizations, and technologies. As such, stimulating technical and nontechnical competencies are required…
Descriptors: Foreign Countries, Information Systems, Computer Science Education, Undergraduate Students
Liu, Yi-Chun; Wang, Wei-Tsong; Huang, Wen-Hsin – Education and Information Technologies, 2023
Prior research has demonstrated the advantages of applying mobile game-based learning (MGBL) applications to supporting students' learning. However, studies that specifically examine the effects of game quality and different types of cognitive loads on learning effectiveness in MGBL contexts are scarce. Therefore, this study aims to address this…
Descriptors: Video Games, Cognitive Processes, Difficulty Level, Academic Achievement
Noura Zeroual; Mahnane Lamia; Mohamed Hafidi – Education and Information Technologies, 2024
Traditional education systems do not provide students with much freedom to choose the right training of study that suits them, which leads on long-term to the negative effects not only on social, economic and mental' well-being of student, but also will have a negative effect on the quality of the work produced by this student in the future. In…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, Computer Science Education
Jill Denner; Heather Bell; David Torres; Emily Green – Computer Science Education, 2024
Background and context: High school students' interest in computing fields is not always sustained in community college due to a disconnect between institutions. Objective: To understand how cross-sector collaborations can align institutional pathways in computing. Research questions: What cross-sector practices can be used to build a computing…
Descriptors: Computer Science Education, Guided Pathways, High Schools, Community Colleges
Nikolaos Pellas – Journal of Educational Computing Research, 2024
Educational technologists and practitioners have made substantial strides in developing affordable digital and tangible resources to support both formal and informal computer science instruction. However, there is a lack of research on practice-based assignments, such as Internet of Things (IoT) projects, that allow undergraduate students to…
Descriptors: Computation, Thinking Skills, Learning Motivation, Academic Persistence
Maria Eftychia Angelaki; Fragkiskos Bersimis; Theodoros Karvounidis; Christos Douligeris – Education and Information Technologies, 2024
Lately, there has been a rising trend towards integrating sustainability issues and implementing sustainable development (SD) goals into higher education, especially in the Information and Communication Technology (ICT) field. This paper presents the challenges of the introduction of education for sustainability in higher education institutions,…
Descriptors: Sustainable Development, Higher Education, Information Technology, Computer Science Education
Semiral Öncü; Merve Çolakoglu; Huseyin Colak – Journal of Educational Technology and Online Learning, 2024
The purpose of this study was to investigate whether taking a course online or face-to-face matters in terms of student engagement and achievement. Gender differences were also examined. The level of student engagement in an information technology course in a freshman sample from a school of education was surveyed and compared in two consecutive…
Descriptors: Undergraduate Students, Information Technology, Computer Science Education, In Person Learning
Kari L. George; Kaitlin N. S. Newhouse – Research in Higher Education, 2024
Given a myriad of recent contemporary challenges graduate students are facing as well as long-standing issues with student attrition, there is a pressing need to reexamine models of doctoral student progress. While existing research commonly examines departure or failure to meet milestones as the outcome of interest, by the time students leave…
Descriptors: Doctoral Students, Academic Persistence, Progress Monitoring, Barriers
Sam Maesschalck – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum. Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about…
Descriptors: Computer Science Education, Critical Thinking, Integrated Curriculum, Curriculum Development
YungYu Zhuang; Yu-Hsuan Lin; Mahesh Liyanawatta; Andito Haryo Saputro; Yuniati Dwi Utami; Jen-Hang Wang – Interactive Learning Environments, 2024
Computer programming is essential nowadays but still challenging to learn due to its invisible thinking. Current programming environments are mostly designed for operating on computers directly to learn concrete programming, but this approach lacks the support for clarifying learners' thinking processes. On the other hand, using paper and pens…
Descriptors: Educational Environment, Thinking Skills, Programming, Computer Science Education