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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
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Cavanagh, Michaella; Peté, Marí – British Journal of Educational Technology, 2017
This paper analyses new learning experiences of first year pattern technology students at a university of technology, in the context of selected characteristics of authentic learning theories. The paper contributes to existing knowledge by proposing a method that could be followed for design-based subjects in a vocational education setting.…
Descriptors: Clothing, Patternmaking, Student Developed Materials, Video Technology
Ashley, Vera Bruce – ProQuest LLC, 2010
The purpose of this study was to explore the efficacy, benefits and student perceptions of using Internet videoconferencing and a web camera to connect college and university fashion students with apparel industry professionals. A total of 70 college and university fashion students, three instructors, and three apparel industry professionals…
Descriptors: Photography, Interaction, Internet, Industry