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Paillat, Edith – Research-publishing.net, 2014
Second Life is one of the many three-dimensional virtual environments accessible through a computer and a fast broadband connection. Thousands of participants connect to this platform to interact virtually with the world, join international communities of practice and, for some, role play groups. Unlike online role play games however, Second Life…
Descriptors: Computer Simulation, Immersion Programs, Second Language Learning, College Second Language Programs
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Gala, Candelas – Journal of Language and Literacy Education, 2008
This paper takes a specific university Department of Romance Languages as a case study to examine how the measures it adopted in view of increasing enrollment in Spanish in the nineties coincide with the recommendations in the MLA's 2007 report; it also examines how they have fared after some 12 years of implementation, advances explanations for…
Descriptors: Case Studies, Spanish, Second Language Instruction, Romance Languages
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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)