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Álvaro Antón-Sancho; Diego Vergara; Pablo Fernández-Arias – Smart Learning Environments, 2024
Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a fruitful line of research because it has implications in terms of the measures to be taken to improve the…
Descriptors: Computer Simulation, College Faculty, Social Sciences, Engineering
Gallegos-Ruiz, Antonieta; Jany, Carmen – International Research and Review, 2014
Teaching for cultural understanding has always posed many challenges regarding exactly what should be taught and how it should be presented. For instance: should students be taught a list of facts about another culture, which may lead to stereotyping? Should there be comparison between one's own and another culture, which may involve dealing with…
Descriptors: Cultural Awareness, American Indians, Interdisciplinary Approach, Cultural Differences