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Basant Awad Mandour – International Journal of Education & the Arts, 2024
Creativity and design thinking skills are considered pillars in arts practice in general. Traditional arts education, in particular, involves a tension between pure technical skill and the ability to design creatively regardless of craft limitations. The present study focuses on eliminating the boundaries between craft and art and bridging the gap…
Descriptors: Creativity, Design, Art Education, Handicrafts
Li, Qiang; Liu, Ze-xue; Wang, Peng; Wang, Jing-jing; Luo, Tian – Education and Information Technologies, 2023
Computational thinking (CT) and design thinking (DT) are critical tools for students to improve their problem-solving abilities. CT is most commonly used in science and technology fields such as computer science and mathematics, whereas DT is more commonly used in the design field. This study evaluates the impact of art programming education on…
Descriptors: College Students, Art Education, Design, Thinking Skills
Kärnä-Behm, Jaana – International Journal of Art & Design Education, 2022
In order to achieve successful products and services, design research nowadays is searching for new methods that unify collaboration between professional designers and future users. Developing and using these new design methods is also of interest in design education. In this study, design toolkits are developed to practise participatory design…
Descriptors: College Students, Design, Student Projects, Art Education
Lin Zeng; Yuan-Cheng Chang – Open Education Studies, 2024
In China, higher education increasingly emphasizes innovation and entrepreneurship, recognizing its pivotal role in enhancing college students' entrepreneurial skills. While extensive research exists on entrepreneurship education for undergraduate students in Chinese universities and vocational colleges, there is a notable gap in studies…
Descriptors: Foreign Countries, Entrepreneurship, Vocational Education, Art Education
Elisabeth J. Sullivan – ProQuest LLC, 2024
The problem addressed in this study was that students with mental health disabilities experience poor academic outcomes despite opportunities for academic accommodations. The purpose of the study was to explore how students with mental health disabilities perceived their experiences of being accommodated at an art and design university.…
Descriptors: Academic Accommodations (Disabilities), Art Education, Design, Mental Health
Rachel Skaggs; Jennifer L. Novak-Leonard; Jeff Barbee – Strategic National Arts Alumni Project, 2024
During the COVID-19 pandemic there were many changes in arts and design alumni's paid work, creative work, income and in the skills that they needed to be successful in their careers. Given the documented impact of the pandemic on the arts and culture sector, on arts and creative workers, and on institutions of higher education, the authors turn…
Descriptors: COVID-19, Pandemics, Art Education, Skill Development
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Jin, Yang; Tiejun, Zhu – Education and Information Technologies, 2023
Metaverse is a digital world created by human beings according to the physical world. Its deep integration of virtual and real features has created a new opportunity for the innovative development of game teaching in art design courses in colleges and universities under the epidemic situation. In the field of art design, the investigation and…
Descriptors: Computer Simulation, Video Games, Art Education, Design
Li Ye; Jingyi Li; Simin Yang; Yongxin Hang – Interactive Learning Environments, 2024
Traditional pattern teaching is an important part of the art curriculum, but the pattern are complex and difficult to learn. While schema theory focuses on the integration, understanding and construction process of knowledge, AR technology can provide a three-dimensional and dynamic display of patterns, which has been used in teaching in recent…
Descriptors: Computer Simulation, Game Based Learning, Art Education, Instructional Effectiveness
Jiawei, Wang; Mokmin, Nur Azlina Mohamed – Education and Information Technologies, 2023
Virtual reality (VR) has been one of the most widely developed forms of an alternate reality for use in education over the past few decades. Educators in many subjects are experimenting with incorporating this technology into their teaching processes, with the intention of creating a learning environment that their students can interact with to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Art Education
Jennifer L. Novak-Leonard – Strategic National Arts Alumni Project, 2024
The upheavals of the last few years within higher education and the labor force have catalyzed leaders in arts and design postsecondary education to question assumptions within their institutions about "what it means to be embarking on a career and life" in arts and design today (Novak-Leonard, Dempster, Scotto Adams, & Walters,…
Descriptors: Alumni, Art Education, Education Work Relationship, Outcomes of Education
Lisa Winstanley; Jesse John Thompson; Sophia Huey Shan Tan – Journal of Visual Literacy, 2024
This study explores the integration of key Transformative Learning Theory (TLT) principles into design education to foster Visual Literacy (VL) and promote awareness of environmental issues among undergraduate students. Through thematic analysis of 22 illustrated infographics, ideation sketches and supporting textual data created by art and design…
Descriptors: Visual Literacy, Art Education, Design, Student Attitudes
Zhiyong Wang – Design and Technology Education, 2024
Along with the rapid development of Chinese modern design since the 1980s, modern design education has grown in China. Many studies have already been conducted to examine the key aspects of this historical phenomenon, e.g., heroic figures and well-known institutes. This article, however, investigates the anonymous activities of modern design…
Descriptors: Foreign Countries, Fine Arts, College Students, College Faculty
Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
Mou, Tsai-Yun – Journal of Baltic Science Education, 2023
The development of STEAM education has captured researchers' attention due to its advantages for students' learning and interest in related subjects, specifically in kindergarten to grade 12 (K-12) educational settings. However, there is limited research on the inclusion of STEAM in higher education, and what university students think as they are…
Descriptors: College Students, Student Attitudes, STEM Education, Art Education