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Showing 1 to 15 of 16 results Save | Export
Crooks, Julian – ProQuest LLC, 2023
Both fashion design and education are areas where new technologies can have a significant impact. This dissertation examines the potential of virtual reality (VR) for fashion design education and focused on the profound affordances that virtual reality offers - immersion and agency. Using a phenomenological approach, the study combined arts-based…
Descriptors: Computer Simulation, Computer Uses in Education, Clothing Instruction, Affordances
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Lee, Jeehyun; Ahn, Jiwon; Kim, Jieun; Kho, Jeong-min – International Journal of Art & Design Education, 2019
The field of fashion design relies on the originality of fashion designers and information on design trends, and design education also focuses on the creative ideas of designers; in this field, design through co-design is a very limited area. However, with the proliferation of participatory culture, the need to diversify fashion design education…
Descriptors: Undergraduate Students, Clothing Instruction, Cooperation, Role
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K. E. Rajcic – International Journal of Designs for Learning, 2023
This design case is about Emotional Design Theory in application to the design of pandemic face masks. As we know designers rely strongly on theoretical knowledge in making design moves. To understand how students may learn to apply theory, research was conducted to test the effectiveness of an assessment called Design CUE (Conceptual…
Descriptors: Psychological Patterns, Design, Instructional Design, Introductory Courses
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Lam, Magnum Man-Lok; Li, Eric Ping Hung; Liu, Wing-Sun; Yee-Nee Lam, Elita – Journal of Vocational Education and Training, 2022
This paper revisits the philosophical trajectory and practices in fashion education. It examines to what extent participatory action research (PAR) can contribute to the advancement of vocational education by emancipating practice-based skills and knowledge co-created by students, faculty members, and market practitioners. While the fashion market…
Descriptors: Action Research, Participatory Research, Vocational Education, Clothing Instruction
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Liudmyla, Dykhnych; Olena, Karakoz; Yana, Levchuk; Svitlana, Namestiuk; Olena, Yasynska – Journal of Curriculum and Teaching, 2022
The rapid development of science, technology, and digital multimedia has made adjustments in all areas of design. Its ramifications and forms are deeply influenced by digital media, making new demands on teaching. A renewed society regulates new modes of teaching to produce applicants capable of adapting to the development of modern society and…
Descriptors: Design, Higher Education, Clothing, Technology Uses in Education
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Amegbanu, Vida Adzo; Mpuangnan, Kofi Nkonkonya – African Educational Research Journal, 2023
This study investigated factors affecting the teaching of creativity in Colleges of Education (CoE) in Ghana. A descriptive survey design was used by developing a questionnaire containing closed and open-ended questions to collect the data. The data were collected from 188 participants. The participants were selected by using a multistage sampling…
Descriptors: Foreign Countries, Creativity, Schools of Education, College Faculty
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Hong, Jon-Chao; Ye, Jian-Hong; Fan, Jing-Yun – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Integrated learning of STEM (science, technology, engineering, and mathematics) has become a challenge in the field of technical education. To understand the effect of STEM learning, in this study, we first identified the components of STEM in relation to bag design, then asked students to learn STEM knowledge as they designed bags. In this…
Descriptors: STEM Education, Clothing, Creativity, Self Efficacy
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Choi, Jaz Hee-Jeong; Payne, Alice; Hart, Phoebe; Brown, Alice – International Journal of Art & Design Education, 2019
This article reports on the findings of a study investigating creative risktaking behaviours of the commencing university students enrolled in three units across three disciplines: Interactive and Visual Design, Fashion Design, and Film, Screen and Animation. The study employs an action research methodology in order to help students develop…
Descriptors: College Freshmen, Creative Thinking, Risk, Design
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Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
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Riikonen, Sini – International Journal of Technology and Design Education, 2020
This article presents an approach to creating sources of inspiration through a collaborative concept design that was developed and observed during a future visioning concept design project concerning the theme of "performance wear," which was conducted at the University of Helsinki for second-year textile student teachers. During the…
Descriptors: Design, Performance, Clothing, Textiles Instruction
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Johanna Payton – Prism: Casting New Light on Learning, Theory & Practice, 2020
What started as a mission to help the author's journalism students develop employability skills, opened up their practice to the area of 'mindful play'. From this, the author started to develop a creative, holistic and student-centred teaching and learning strategy, using simple, workable interventions to stimulate dialogic learning, strengthen…
Descriptors: Journalism Education, Universities, Creativity, Employment Potential
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Ahn, Ho-Young – Journal of Ethnographic & Qualitative Research, 2019
In the present phenomenological study, I explored how some college women make sense of images of the body manipulated by Photoshop and how they perceive the Photoshop disclaimer labels currently mandated in several European countries. In-depth interviews with 16 female college students revealed four themes regarding the meanings of Photoshopped…
Descriptors: College Students, Young Adults, Females, Advertising
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Barton, Georgina; Ryan, Mary – Higher Education Research and Development, 2014
Reflection is not a new concept in the teaching of higher education and is often an important component of many disciplinary courses. Despite this, past research shows that while there are examples of rich reflective strategies used in some areas of higher education, most approaches to, and conceptualisations of, reflective learning and assessment…
Descriptors: Reflective Teaching, Teaching Methods, Case Studies, Higher Education
Charles Freeman – ProQuest LLC, 2012
The purpose of this study was to investigate the application of a social psychological theoretical framework to the study of creativity in apparel design, with a focus on technological engagement and motivational factors. A sample of 32 apparel design students from two major southeastern universities were selected to complete a self-report…
Descriptors: Creativity, Clothing, Design, Student Motivation
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Mills, Colleen E. – Education & Training, 2012
Purpose: The purpose of this paper is to address the interface between design education and business start-up in the designer fashion industry (DFI) and provide a new framework for reflecting on ways to improve design education and graduates' business start-up preparedness. Design/methodology/approach: This interpretive study employed…
Descriptors: Clothing, Design, Industry, Entrepreneurship
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