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Deanna Malatesta; Susan Siena – Journal of Public Affairs Education, 2024
This is a teaching case focused on implicit biases intended to spark meaningful discussions about challenges we face in decision-making. The case narrative centers on a young woman, Elsa, who observes a situation she believes is suspicious: a young Black man escorting two White children to his car. In Part A, Elsa debates whether to call the…
Descriptors: Decision Making, Vignettes, Perception, College Curriculum
Heitzman, Nicole; Seidel, Tina; Opitz, Ansgar; Hetmanek, Andreas; Wecker, Christof; Fischer, Martin; Ufer, Stefan; Schmidmaier, Ralf; Neuhaus, Birgit; Siebeck, Matthias; Stürmer, Kathleen; Obersteiner, Andreas; Reiss, Kristina; Girwidz, Raimund; Fischer, Frank – Frontline Learning Research, 2019
We propose a conceptual framework which may guide research on fostering diagnostic competences in simulations in higher education. We first review and link research perspectives on the components and the development of diagnostic competences, taken from medical and teacher education. Applying conceptual knowledge in diagnostic activities is…
Descriptors: Medical Education, Teacher Education, Competency Based Education, Simulation
Bauer, Kelly; Clancy, Kelly – Journal of Political Science Education, 2018
At our predominantly white university, students often shy away from controversial conversations. How can the classroom encourage students to value and engage in potentially explosive conversations? We develop a concept of "empathic scaffolding" to articulate an approach that integrates diversity and inclusion into the classroom. Empathic…
Descriptors: Race, Social Justice, Whites, Higher Education
Pellegrino, Anthony; Weiss, Margaret P. – Action in Teacher Education, 2017
Collaboration among educators is a vital component for teachers' success working with diverse students. Teacher preparation programs, however, have not sufficiently included experiences in which teacher candidates can learn about professional collaboration in preparation for clinical and professional experiences. In this article, the authors…
Descriptors: Teacher Collaboration, Student Diversity, Clinical Supervision (of Teachers), Team Teaching
Kampf, Ronit – Universal Journal of Educational Research, 2016
Two cross-national experimental studies examined the effects of PeaceMaker and Global Conflicts on knowledge acquisition and attitude change regarding the Israeli-Palestinian conflict. PeaceMaker and Global Conflicts are role-playing computerized simulations of this conflict. 248 undergraduate students from Turkey, Israel, Palestine and the US…
Descriptors: Conflict, Computer Simulation, Simulated Environment, Educational Technology
Madsen, Lene Møller; Christiansen, Frederik; Rump, Camilla – Journal of Geography in Higher Education, 2014
This paper develops two sets of concepts to theorize why students engage differently in Geographical Information Systems (GIS). These theoretical concepts are used as an analytical lens to explore empirical data on the experiences and engagement of students enrolled in an undergraduate GIS course in planning and management. The analysis shows that…
Descriptors: Foreign Countries, Geographic Information Systems, Undergraduate Students, Geography
Achuonye, Keziah Akuoma – Educational Research and Reviews, 2015
This descriptive survey is hinged on predominant teaching strategies in schools, implications for curriculum implementation in Mathematics, Science and Technology. Target population consisted of teachers in primary, secondary and tertiary schools. However, purposive sample of 900 respondents was drawn from the six BRACED states namely Bayelsa,…
Descriptors: Surveys, STEM Education, Elementary School Teachers, Secondary School Teachers
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Howell-Carter, Marya, Ed.; Gonder, Jennifer, Ed. – Online Submission, 2009
The document is a summary of the conference proceedings for the 23rd Annual Farmingdale State College Teaching of Psychology Conference held on March 20-21, 2009 at the DoubleTree Hotel in Tarrytown, New York. The conference featured a keynote address by Dr. Jeffrey Nevid on Reaching and teaching the millennials: Helping today's students become…
Descriptors: Psychology, College Instruction, College Students, Age Groups
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers