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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
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Selin Urhan; Yilmaz Zengin – International Journal of Research in Undergraduate Mathematics Education, 2024
The purpose of this study is to examine the performances of university students' using dynamic mathematics software GeoGebra in argumentations and proving processes. A task related to the limit involving "sinx/x" was designed and 18 university students worked on the task during the collaborative learning, scientific debate, and…
Descriptors: Persuasive Discourse, Mathematical Logic, Validity, Computer Software
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Magana, Alejandra J.; Amuah, Theodora; Aggrawal, Sakhi; Patel, Devang A. – International Journal of STEM Education, 2023
Background: Effectively facilitating teamwork experiences, particularly in the context of large-size courses, is difficult to implement. This study seeks to address the challenges of implementing effective teamwork experiences in large courses. This study integrated teamwork pedagogy to facilitate a semester-long project in the context of a…
Descriptors: Teamwork, Group Dynamics, Cooperative Learning, Large Group Instruction
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Lemanski, Melanie R.; Venneman, Sandy – Journal of Educators Online, 2023
While student satisfaction with online courses is generally high, these courses are not without problems. Perusall is a learning tool that aims to solve some of these problems and increase student satisfaction. The current study sought to determine whether the application of Perusall would improve students' feelings of connectedness, their reading…
Descriptors: Student Satisfaction, Computer Software, Computer Mediated Communication, Cooperative Learning
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Baker, Lewis A.; Spencely, Carol – Journal of Further and Higher Education, 2023
Hybrid approaches to teaching, where there is a proportion of online (asynchronous or synchronous) teaching as well as face-to-face synchronous teaching, were adopted almost ubiquitously by UK higher education institutions throughout the 2020/2021 academic year amidst disruption caused by national and international COVID-19 restrictions. One…
Descriptors: Blended Learning, Computer Software, Foreign Countries, Physical Sciences
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Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
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Dello Iacono, Umberto – Journal of Computers in Mathematics and Science Teaching, 2022
Argumentative and proving skills are considered key competencies in mathematics. Collaborative learning activities, by fostering students' production of conjectures and arguments, could contribute strongly to the development of these skills. In this paper, we present the design of a e-learning collaborative environment, whose goal is to promote in…
Descriptors: Mathematics Skills, Cooperative Learning, Group Discussion, Mathematics Instruction
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Nishio, Toshiki; Mouri, Kousuke; Tanaka, Takafumi; Okamoto, Masaru; Matsubara, Yukihiro – International Journal of Distance Education Technologies, 2022
This paper describes the effects of a pairing method based on digital textbook logs and learners' artifacts in conceptual modeling exercises. The authors developed a digital textbook system called Smart E-Textbook Application (SEA) and a conceptual modeling tool called KIfU 3.0 to collect conceptual modeling activity logs in exercises. This study…
Descriptors: Textbooks, Electronic Publishing, Educational Technology, Grouping (Instructional Purposes)
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Georgia M. Kapitsaki – IEEE Transactions on Education, 2024
Contribution: Reporting of students' view on the use of preparatory sprint and virtual meetings, as well as on the workload effort in combination with coding artifacts in a Scrum-variant project-based course. Background: Scrum has been adopted to a large extent in Software Engineering (SE) courses. Relevant aspects have been examined in the…
Descriptors: College Faculty, College Students, Computer Software, Programming
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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
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Evans, Nancy – Journal of Teaching and Learning with Technology, 2022
In computer technology, statistics, and business courses that I have taught over the past decade, students have worked in groups/teams. I assumed students communicated with teammates within the Learning Management System (LMS). In 2017, I was surprised to discover students were using GroupMe. To help me understand the attraction, I signed up for a…
Descriptors: Computer Mediated Communication, Computer Software, Performance Based Assessment, Cooperative Learning
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Danielle A. Guarracino; Joseph L. Baker; J. Lynn Gazley – Journal of College Science Teaching, 2025
Having a deeper understanding of molecules in their structural forms allows students to grasp biochemical and general chemical concepts in a more profound manner. Through the use of visualization software, we have shown that students gain confidence and insight into the chemical workings of molecular structure and can then utilize this knowledge…
Descriptors: Science Education, Undergraduate Students, Biochemistry, Molecular Structure
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Zengin, Yilmaz – International Journal of Mathematical Education in Science and Technology, 2023
This study examines how collective argumentation in the integration of the ACODESA method (collaborative learning, scientific debate and self-reflection) and GeoGebra can help students understand parametric equations. The participants of the study consist of 24 university students enrolled in a mathematics education programme at a state university…
Descriptors: Mathematics Instruction, Equations (Mathematics), College Students, Computer Software
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Pinky Kusuma Ningtyas; Hayuni Retno Widarti; Parlan Parlan – Journal of Science Learning, 2024
Social media is one of the platforms that is popular and familiar to various circles. This technology has penetrated multiple fields, especially education. Many studies have shown the use of social media in the learning process. This study aims to explore the use of social media in science learning environments and their impacts. The method used…
Descriptors: Social Media, Science Education, Learning Processes, Research Reports
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