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Zabelina, Darya L.; Clay, John Z.; Upshaw, Joshua D. – Creativity Research Journal, 2021
Imagination is relevant in many aspects of our lives and has been associated with creativity and overall cognitive development, yet imagination may also have a dark side. In two studies we examined the link between imagination, anxiety, and loneliness during the COVID-19 pandemic. US college students (N = 101, Study 1) and participants from an…
Descriptors: COVID-19, Pandemics, Imagination, Anxiety
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Madore, Kevin P.; Gaesser, Brendan; Schacter, Daniel L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
According to the constructive episodic simulation hypothesis (Schacter & Addis, 2007), both remembered past and imagined future events rely heavily on episodic memory. An alternative hypothesis is that observed similarities between remembering and imagining reflect the influence of broader factors such as descriptive ability, narrative style,…
Descriptors: Age Differences, Young Adults, Older Adults, Memory
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Lindquist, Sophie I.; McLean, John P. – Learning and Individual Differences, 2011
The experience of daydreaming is familiar to all, yet daydreaming and its correlates in an educational context have yet to be adequately explored. This study investigated academic and other potential correlates of task-unrelated images and thoughts (TUITs) during lectures. 463 undergraduate psychology students participated across three lecture…
Descriptors: Psychology, Educational Environment, Lecture Method, Imagination
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Davis, Darrel R.; Bergen, Doris – Journal of Research in Childhood Education, 2014
This study investigated whether the types and amount of playful activity and thought exhibited from early childhood to adulthood are related to aspects of moral development, such as empathy, behavior, and reasoning. It explored whether the assertions of theorists such as Piaget, Vygotsky, and Erikson regarding the facilitative effect of games with…
Descriptors: College Students, Play, Age Differences, Developmental Stages
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Greenberg, Bradley S.; Sherry, John; Lachlan, Kenneth; Lucas, Kristen; Holmstrom, Amanda – Simulation & Gaming, 2010
Questionnaires were completed by 5th-, 8th-, and 11th-grade public schools students in rural and suburban school districts and by undergraduates at two universities in the United States (n = 1,242). They were asked about their orientation to video games--the amount of time they played, their motives for doing so, and the game types they…
Descriptors: Suburban Schools, Video Games, Fantasy, Questionnaires