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Pestana, Susana Cristina Costa; Peixoto, Francisco; Rosado Pinto, Patrícia – Journal of Applied Research in Higher Education, 2023
Purpose: The study investigates meaningful learning among higher education students using concept maps (CM) as a learning strategy. The main goals were to understand whether the introduction of CM produced changes in students' academic achievement and intrinsic motivation (IM). Design/methodology/approach: In this quasi-experimental study,…
Descriptors: Academic Achievement, Student Motivation, Higher Education, Undergraduate Students
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Ana Dias Daniel; Yannara Negre; Joaquim Casaca; Rui Patrício; Rodolpho Tsvetcoff – Education & Training, 2024
Purpose: The present study's goal is to assess the effect of a serious game on the development of entrepreneurial competence, self-efficacy and intention and thereby contribute to clarifying the usefulness of this approach in entrepreneurship education. Design/methodology/approach: The study sample and method included 76 graduate students,…
Descriptors: Foreign Countries, Graduate Students, Gamification, Educational Games
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Sim-Sim, Margarida; Zangão, Otília; Barros, Maria; Frias, Ana; Dias, Hélia; Santos, Anabela; Aaberg, Vicki – Education Sciences, 2022
The objective of this study was to analyse nursing students' motivation to choose the midwifery career. This is a cross-sectional study with a qualitatively driven mixed-methods approach. The settings are three higher education institutions located in Portugal. The study was conducted between September 2019 and November 2021, with the…
Descriptors: Nursing Students, Obstetrics, Career Choice, Foreign Countries
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Jucelia Appio Frizon; Teresa Eugénio; Nelson Natalino Frizon – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to examine the mediating role of students' knowledge of sustainable development (SD) in the relationship between green campus initiatives by higher education institutions (HEIs) and student proactivity. Design/methodology/approach: The research, with a quantitative approach, was carried out with students linked to HEIs…
Descriptors: Campuses, Sustainable Development, Conservation (Environment), Ecology
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Fátima Monteiro; Armando Sousa – Journal of Applied Research in Higher Education, 2024
Purpose: The purpose of the article is to develop an innovative pedagogic tool: an escape room board game to be played in-class, targeting an introduction to an ethics course for engineering students. The design is student-centred and aims to increase students' appreciation, commitment and motivation to learning ethics, a challenging endeavour for…
Descriptors: Ethics, Engineering Education, Educational Innovation, Teaching Methods
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Catarina Doutor; Natália Alves – Educational Process: International Journal, 2024
Background/purpose: While the existing literature explores the internalization of higher education, a significant gap remains in comprehending the motivations behind international students choosing Portuguese higher education. This study aims to address this gap by examining the motivations of a specific group within Portuguese universities:…
Descriptors: Portuguese, Native Language, Foreign Students, College Choice
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Bernardo A. Nogueira; Ne´lia C. T. Tavares; Maria Ine^s P. Mendes; Diogo A. Pereira; Ami´lcar Duque-Prata; Fa´bio A. Schaberle – Journal of Chemical Education, 2023
Molecular School (MS) is an extracurricular initiative intended to show relevant and complex concepts of chemical sciences to precollege students. The main goal is to motivate the participants to expand their awareness of chemical sciences and to acknowledge its relevance in everyday life, in order to stimulate the students to engage in chemistry…
Descriptors: Science Instruction, Chemistry, Relevance (Education), Student Interests
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Silva, Rui; Rodrigues, Ricardo; Leal, Carmem – Accounting Education, 2021
As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning process, regardless of the field of expertise, becomes more and more important. This study aims to express several constructs that explain how one can apply Game-Based Learning to education while granting motivational…
Descriptors: Game Based Learning, Accounting, Business Administration Education, Undergraduate Students
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Rejane Santana da Silva; Gustavo Quiroga Souki; Alessandro Silva de Oliveira; Luís Sérgio Gonçalves Vieira; Manuel Serra – International Journal of Educational Management, 2024
Purpose: This study aimed to investigate the influence of the perceived quality by students regarding their experiences in vocational schools in tourism, hospitality and food service on cognitive and affective responses (satisfaction, self-efficacy expectations and self-regulation strategies of motivation for learning - SRSML) and commitment…
Descriptors: Foreign Countries, Vocational Schools, College Students, Tourism
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Alexandra R. Costa; Natércia Lima; Clara Viegas; Amélia Caldeira – Cogent Education, 2024
The use of AI tools, particularly ChatGPT, has been widespread in recent years. Its application in education has been criticized by some and supported by others. In this article we present the case of a work carried out as part of a course unit in a computer science degree program in which the use of ChatGPT was not only encouraged but required.…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Science Education
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Silva Dias, Teresa; Novotná, Katerina; Oliveira, Helder Zimmermann; Azevedo, Carlos; Corte-Real, Nuno; Slepicka, Pavel; Fonseca, António Manuel – Education & Training, 2018
Purpose: The purpose of this paper is to perceive the perspective of Portuguese and Czech' talented athletes regarding--the main reasons pointed to drop out of sport, putting into analysis motivational factors; the conciliation of School and Sport, and how the organization of schools and sports contexts are articulated in relation to the training…
Descriptors: Foreign Countries, Athletes, Gifted, Talent
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Abreu, Pedro Henriques; Silva, Daniel Castro; Gomes, Anabela – ACM Transactions on Computing Education, 2019
Low performance of nontechnical engineering students in programming courses is a problem that remains unsolved. Over the years, many authors have tried to identify the multiple causes for that failure, but there is unanimity on the fact that motivation is a key factor for the acquisition of knowledge by students. To better understand motivation, a…
Descriptors: Programming, Engineering Education, Student Motivation, Multiple Choice Tests
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Silva, Rui; Rodrigues, Ricardo; Leal, Carmem – Accounting Education, 2019
Flow theory is used in this article [Csikszentmihalyi, M. (1990). "The domain of creativity"] to determine whether gamified resources, named Accountingame and Marketingame, possess certain characteristics which, in the form of educational games, increase the performance of Portuguese undergraduate students attending Accounting (N = 816)…
Descriptors: Accounting, Marketing, Business Administration Education, Game Based Learning
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Tallone, Laura; Ribeiro, Sandra; Albuquerque, Alexandra – Language Learning in Higher Education, 2023
In past years, translation education has shifted from a "transmissionist approach" to the unchallenged use of collaborative learning, with extensive recourse to teamwork and Project-based Learning. Students are encouraged to develop their translation and interpersonal skills in collaborative environments, focusing on translation as a…
Descriptors: Translation, Cooperative Learning, Language Processing, Professional Personnel
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Pontes, Thiago Bessa; Miranda, Guilhermina Lobato; Celani, Gabriela Caffarena – Education Sciences, 2018
Difficulties in learning computer programming for novices is a subject of abundant scientific literature. These difficulties seem to be accentuated in students whose academic choice is not computation, like architecture students. However, they need to study programming, since it is part of the new academic curricula. The results presented here are…
Descriptors: Programming, Computer Science Education, Teaching Methods, Student Motivation
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