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Ana Dias Daniel; Yannara Negre; Joaquim Casaca; Rui Patrício; Rodolpho Tsvetcoff – Education & Training, 2024
Purpose: The present study's goal is to assess the effect of a serious game on the development of entrepreneurial competence, self-efficacy and intention and thereby contribute to clarifying the usefulness of this approach in entrepreneurship education. Design/methodology/approach: The study sample and method included 76 graduate students,…
Descriptors: Foreign Countries, Graduate Students, Gamification, Educational Games
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Moutinho, Sara; Moura, Rui; Vasconcelos, Clara – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Model-Based learning is a methodology that facilitates students' construction of scientific knowledge, which, sometimes, includes restructuring their mental models. Taking into consideration students' learning process, its aim is to promote a deeper understanding of phenomena's dynamics through the manipulation of models. Our aim was to ascertain…
Descriptors: Cognitive Structures, Models, Visualization, Teaching Methods
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Pinto, Joana Carneiro; Loureiro, Nazaré; Taveira, Maria do Céu – Journal of College Student Development, 2015
This article describes the evaluation of a psychological intervention--the Career Self-Management Seminar, Version A, for undergraduate students, and Version B for postgraduate students--developed to support Portuguese college students in career exploration, goal setting, design and implementation of action plans, and decision-making. A total of…
Descriptors: Foreign Countries, College Students, Intervention, Self Management
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Ribeiro, Claudia; Antunes, Tiago; Pereira, João; Monteiro, Micaela – International Journal of Game-Based Learning, 2014
At present, medical knowledge is experiencing an exponential growth. This results in serious difficulties to healthcare professionals in keeping up to date. At the same time, medical education is mostly taught using traditional learning methodologies, not always the most efficient. Recently however, there has been a significant increase in the use…
Descriptors: Foreign Countries, Medical Education, Medical Students, Educational Games
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Dominguez, Caroline; Nascimento, Maria M.; Payan-Carreira, Rita; Cruz, Gonçalo; Silva, Helena; Lopes, José; Morais, Maria da Felicidade A.; Morais, Eva – European Journal of Engineering Education, 2015
Considering the results of research on the benefits and difficulties of peer review, this paper describes how teaching faculty, interested in endorsing the acquisition of communication and critical thinking (CT) skills among engineering students, has been implementing a learning methodology throughout online peer review activities. While…
Descriptors: Engineering Education, Critical Thinking, Peer Evaluation, Computer Mediated Communication
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Lemos, Marina Serra; Rothes, Inês Areal; Oliveira, Filipa; Soares, Luisa – Health Education Journal, 2017
Objective: To evaluate the incremental efficacy of a Short Message Service (SMS) combined with a brief video intervention in increasing the effects of a health education intervention for cervical cancer prevention, over and beyond a video-alone intervention, with respect to key determinants of health behaviour change--knowledge, motivation and…
Descriptors: Cancer, Females, Video Technology, Intervention
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Baroni, Alice; Dooly, Melinda; García, Pilar Garcés; Guth, Sarah; Hauck, Mirjam; Helm, Francesca; Lewis, Tim; Mueller-Hartmann, Andreas; O'Dowd, Robert; Rienties, Bart; Rogaten, Jekaterina – Research-publishing.net, 2019
Students of initial teacher education need to be prepared for the classrooms of tomorrow. Teachers require the necessary skills and competences to teach in culturally diverse contexts, to collaborate across disciplines, and to use technologies in innovative ways; but the Digital Economy and Society Index reports that only 20-25% of students in…
Descriptors: Preservice Teacher Education, Student Teachers, Pedagogical Content Knowledge, Technological Literacy