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Multazam, Muhammad; Syahrial, Zulfiati; Rusmono – Turkish Online Journal of Distance Education, 2023
Web programming courses are practical courses that can only run with the help of computer devices. The content or learning content in web programming courses is in program code directly created with a computer. The models developed include conceptual models, procedural models, and physical models. The research method used is Research and…
Descriptors: Computer Science Education, Programming, Models, Practicums
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Tri Puspa Rinjeni; Nur Aini Rakhmawati; Reny Nadlifatin – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test. Background: Incorporating information technology in education has led to the introduction…
Descriptors: Foreign Countries, Personality Measures, College Students, Information Systems
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Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
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Husain, Rusmin; Arifin, Ardian; Cakranegara, Pandu; Victornie, Irnie; Perdana, Indra; Nugroho, Budi Sulistiyo – Cypriot Journal of Educational Sciences, 2022
The purpose of this research was to determine students' satisfaction with the quality of education services in universities in West Kalimantan. The method used in this study is the quantitative research method. The results known after conducting this study is, first, the students' satisfaction to the quality of service of information technology…
Descriptors: Foreign Countries, Student Satisfaction, Educational Quality, College Students
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Ubaidah, Ubaidah; Loeis, Minaldi – Journal of Educational Research and Practice, 2022
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: (a) planning, (b) action, (c) observing, and (d) reflection…
Descriptors: Programming, Competence, Computer Science Education, College Freshmen
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Olipas, Cris Norman P.; Luciano, Ruth G.; Leona, Rodibelle F.; Cochanco, Alexander S.; Bantug, Emilsa T. – Online Submission, 2022
Over the years, globalization has benefitted education in many aspects. This study aims to understand the students' perceptions and expectations of virtual faculty exchange programs conducted in higher learning institutions from the Philippines and Indonesia. This study utilized descriptive research to describe the undergraduate students'…
Descriptors: Student Attitudes, Expectation, Teacher Exchange Programs, Electronic Learning
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Winarno, Sri; Andono, Pulung Nurtantio; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – Cypriot Journal of Educational Sciences, 2021
This study is aimed to investigate students' perceptions towards the mDPBL approach as a multimedia-based learning approach. mDPBL approach is a combination of two different teaching approaches (i.e. DIA and PBL) with multimedia. Two departments were selected in this study (i.e. Informatics Engineering and Information System). The survey was…
Descriptors: Multimedia Instruction, Instructional Effectiveness, Teaching Methods, Computer Science Education
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Junus, Kasiyah; Santoso, Harry Budi; Ahmad, Mubarik – Education and Information Technologies, 2022
This current study investigates the use of online role-playing, in an online discussion forum, in learning the community of inquiry framework -- an area of learning covered in the Computer-Aided Instruction (CAI) course, an elective course for Computer Science undergraduate students at Universitas Indonesia. The participants were divided into…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Communities of Practice, Computer Science Education
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Nur Fajriah Muchlis; Punaji Setyosari; Dedi Kuswandi; Saida Ulfa; Henry Praherdhiono – International Society for Technology, Education, and Science, 2023
In recent years, the Computer Science and Information Technology programs have experienced growth and achieved immense popularity, increasing the demand for graduates who will become skilled workers. The educational outcomes-based curriculum (OBE) targets that learning must pay attention to one of the Key Performance Indicators (IKU) achievements:…
Descriptors: College Students, Design, Innovation, Thinking Skills
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Susanto, Edy; Sasongko, Rambat Nur; Kristiawan, Muhammad; Nipriansyah; Purdiyanto – Education Quarterly Reviews, 2021
The purpose of this study was to connect the learning school of computer education students at Dehasen University Bengkulu in using google class. This type of research is descriptive qualitative. Respondents' answers using the google form application. Data were analyzed by stages of reduction, display and conclusion drawing or verification. The…
Descriptors: Foreign Countries, Computer Science Education, Virtual Classrooms, COVID-19
Chamidy, Totok; Degeng, I. Nyoman Sudana; Ulfa, Saida – Online Submission, 2020
This study aims to examine the effect of problem-based learning and tacit knowledge on problem-solving skills when students study in the laboratory. The method employed in this research was Quasi-Experimental Design. Data collection techniques were questionnaires and tests. Seventy-seven students were taken as the research participant and divide…
Descriptors: Problem Based Learning, Instructional Effectiveness, Knowledge Level, Problem Solving
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Ayub, Mewati; Karnalim, Oscar; Risal, Risal; Senjaya, Wenny Franciska; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2019
Due to its high failure rate, Introductory Programming has become a main concern. One of the main issues is the incapability of slow-paced students to cope up with given programming materials. This paper proposes a learning technique which utilises pair programming to help slow-paced students on Introductory Programming; each slow-paced student is…
Descriptors: Introductory Courses, Computer Science Education, Teaching Methods, Programming
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Hartati, Sulis Janu; Vitianingsih, Anik Vega; Kurniati, Neny; Sulistyowati; Muhajir – International Education Studies, 2020
This paper examines the limited proficiency to engage in programming algorithms among university students in information technology and information system in several universities across Surabaya, Indonesia. The purpose of this research is to find the most influential factor in learning programming algorithm using a quantitative approach. The…
Descriptors: Mathematics Skills, Thinking Skills, Programming, Information Technology
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Kardipah, Seipah; Wibawa, Basuki – TechTrends: Linking Research and Practice to Improve Learning, 2020
This quasi-experimental study was conducted to investigate the effectiveness of PBL (problem-based learning) in a Flipped-Blended learning environment for improving the performance in a Computer Application Course of Bachelor of Economics for first year students at the Muhammadiyah School of Economics Jakarta, Indonesia. The respondents of this…
Descriptors: Blended Learning, Computer Simulation, Computer Literacy, Instructional Effectiveness
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Kusumawati, Fitri Palupi; Darmawan, Syaifudin Latif; Latifah, Siti – English Language Teaching Educational Journal, 2018
This development research aimed to develop a learning module for students of Computer Science, to determine the feasibility of the module, and to determine the students' response towards the module. This study used Research and Development (R&D) type of ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The module was…
Descriptors: Learning Modules, English for Special Purposes, Computer Science Education, Vocabulary Development
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