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Barnett, Michael; Anderson, Janice; Houle, Meredith; Higginbotham, Thomas; Gatling, Ann – Urban Education, 2010
A wide range of research has examined trust building within corporations, businesses, and schools, and between and within organizations, but little research has been conducted that examines trust formation between university researchers and classroom-based teachers. Using a qualitative methodological approach, the authors examined the development…
Descriptors: Trust (Psychology), Urban Schools, Science Teachers, Educational Researchers
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Roy, George J.; Vanover, Charles; Fueyo, Vivian; Vahey, Phillip – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Middle school teachers' use of digital curricula incorporating dynamic technology has been found to support student learning of complex algebraic concepts. This article reports on pilot research involving collaboration among faculty from a public university's college of education, educational researchers from a nonprofit research organization, and…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Instruction, Multimedia Instruction
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Stuessy, Carol L.; Metty, Jane S. – Journal of Science Teacher Education, 2007
A science teacher and her mentor reflect on their participation in the Learning Research Cycle, a professional learning model that bridges research and practice in both university and public school contexts. Teachers do scientific research in scientists' laboratories, then bridge their scientific experiences with the design of new classroom…
Descriptors: Scientific Research, Scientists, Science Laboratories, Science Teachers
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Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video