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Lim, Kyungeun – International Journal of Art & Design Education, 2022
Increasing usage of digital technologies in daily life has affected even tech savvy students. With the prominent development of augmented reality (AR) and virtual reality technologies, this study concentrates on the ongoing development of AR in art education and its potential in art education. As an educator in visual arts at a higher education…
Descriptors: Computer Simulation, Art Education, Educational Technology, Higher Education
Song, Borim; Lim, Maria; Lim, Kyungeun – Art Education, 2023
Researchers have examined the perceptions of K-12 teachers about their teaching and professional experiences during the pandemic and have found that teachers thought they had not received adequate training for remote teaching or proper professional development for online education. Motivated by Rolling's (2010) suggestion, "So, researchers,…
Descriptors: Art Education, Online Courses, COVID-19, Pandemics
Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration
Lim, Kyungeun – ProQuest LLC, 2017
Policy changes influence various aspects of art education such as K-12 art education curricula, state licensure systems, and contexts of art teacher preparation. Despite strong relationships between art education policy and practical fields, few studies have attempted to understand art education from the perspective of policy analysis. This study…
Descriptors: Art Education, Educational Policy, Preservice Teacher Education, Academic Standards